"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.

Report article RSS Feed Journal #6: Holdover Release

Going to toss out a small demo for the people having downloading problems.

Posted by Xatoku on Feb 22nd, 2012

Heh, I wanted to keep the new maps and such a surprise.  But it seems that people are having some issues downloading the Speed Melee version and it's predecessors, so I'll throw you a bone.

Mediafire.com

It's only the Raditz fight, but it has the new energy grabbing system in place.  There's the new map I'm working on which hopefully looks much better than the previous maps -- mainly because I am modelling from an external program now which is much, much easier.

You'll be able to fly out of the map and go through it in some places, but it is functional none the less.  There have been some pretty significant graphical improvements, and if you play on the "Fantastic" setting, the particles will blow your mind (maybe?).

The actual full release will have a ton more, trust me.  There's some things that I have been getting input on and the ideas both great and ready to get implemented.  I'm still in the process of remodeling/animating all of the characters though, so bare with me on that.  I've even restarted Goku... again.

There's just something about the Goku I modeled last week which doesn't do it for me.  I have a new version you can see here:

Img406.imageshack.us

I know it's a big waste of time, but I have to like it before I send it out there.  Let's just consider last week's Goku a warm-up.  And thank you to Zielan who helped me out with getting his accuracy to a point I was confident in.

Oh yeah, so grabbing balls.

To grab energy attacks, just block them with Alt, and then click LMB to overpower it.  If you run out of energy, you'll lose.  Pretty basic, and by the way all QTEs are now on LMB instead of CTRL (Beam Struggles, Shock Exchanges), just to keep things universal.

One of the things we discussed this week was that the original audio for DBZ uses the Japanese Music, and because it isn't Faulconer, they aren't playing it 100% of the time.  So because of this, in nearly every dialogue scene, there's no music, which means we can rip the dialogue without any background noise to ruin it, which means that cutscenes are going to have voices.

I know how awful that text box looks, so this will be a much better alternative.  I'll throw some basic subtitles in there too, but it should make the experience even more realistic because when voices are parented with the ZWC Cam for cutscenes, it should feel like we're actually there on the battlefield.

Throw in some widescreen blocks and fade out the GUI, and we will have some badass looking cutscenes.

And sorry for not posting the journal sooner, it's been a long weekend so I was just kind of burning through work and didn't have anything really to talk about, which is why this journal is a lot shorter than the other ones.

So with that, I'll reach you guys again next week, and I hope you enjoy this little snippet of a release I've prepped for you.

PS: I know the map is really empty atm, so if there's anything you guys have in mind to fill it in, drop a comment and I'll get to it.  I have some ideas, but it still feels like dogshit with them.  Definitely going to try and throw in some more destructibles to bring the matches to life, but that's for another day! 

Later!

Post comment Comments
sidsayian
sidsayian Feb 22 2012, 11:02pm says:

hey i dont know what the problem is i download it from the site man and then i still had the same problem it says mono.dll wont load so can you plz tell me whats going on or i need a certain program to make the game work thanks

+2 votes     reply to comment
Xatoku
Xatoku Feb 22 2012, 11:07pm replied:

I'm not sure why. I included the data directory, so unless you're moving the .exe file around or you only extracted the game, I'm not sure I can help you, sorry :S

+3 votes     reply to comment
sidsayian
sidsayian Feb 22 2012, 11:18pm replied:

i used winzip to extract the .rar download file and got eveyrthing in a new folder and well i get the same message

mono: failed to load dll

+2 votes     reply to comment
Xatoku
Xatoku Feb 22 2012, 11:31pm replied:

It could be because you're not running your OS as an Admin, or because of your DEP Settings with your Anti-Virus software. Try either of those if you can and tell me if that helped any.

+3 votes     reply to comment
sidsayian
sidsayian Feb 22 2012, 11:33pm replied:

ok thanks i will try that

+2 votes     reply to comment
sidsayian
sidsayian Feb 22 2012, 11:55pm says:

ok i dont think its my norton i took it off and still got error message and i did run it as admin so i just dont know why its showing that message this is kinda sily because if it works for other people why wont it work for my xp version

+2 votes     reply to comment
Kiurimaru
Kiurimaru Feb 23 2012, 12:09am says:

nice game

+1 vote     reply to comment
Kiurimaru
Kiurimaru Feb 23 2012, 12:11am says:

btw what do you use to model the characters and the animation

+1 vote     reply to comment
Xatoku
Xatoku Feb 23 2012, 12:27am replied:

3ds Max, and glad you like it :).

+2 votes     reply to comment
sidsayian
sidsayian Feb 23 2012, 12:32am says:

well im going add something i would rather play your game instead of playing esf or that dbz lite game both using the steam program sence i dont want ot use that provider anymore plus i wanted to play your game because its base off z sagas and stuff i own so hope you understand man thanks for your support:)

+1 vote     reply to comment
Kiurimaru
Kiurimaru Feb 23 2012, 2:09am says:

DID YOU ALSO USE THAT TO CREATE THE MAP

+1 vote     reply to comment
Xatoku
Xatoku Feb 23 2012, 7:31am replied:

Mhm.

+1 vote     reply to comment
XaviorTrikiri
XaviorTrikiri Feb 23 2012, 9:58am says:

Really dig the dust and rubble effects when powering up. What you could add to the map is some foliage. Like tall grass, flowers, misc. plants, and possibly a pond with fish in it.

0 votes     reply to comment
Kiurimaru
Kiurimaru Feb 23 2012, 1:35pm says:

yeah and theres a glitch when powering up just stop and jump then power up and you'll see the dust sameway

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Z Warrior Chronicles
Platform
Windows
Developer
Xatoku Productions
Engine
Unity
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Z Warrior Chronicles
Z Warrior Chronicles Indie Single & Multiplayer Adventure
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
Xatoku Productions
Xatoku Productions Developer