"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.
Yo! Goku here, with another update for the ultimate DRAGON BALL Z Game, Z WARRIOR CHRONICLES!
Posted by Xatoku on Oct 7th, 2012
Let's get to it then.
I restarted, somewhat. I am still using all the assets from ZWC but I'm redoing the code from the ground up. It was a learning experience, so a lot of the scripts were really basic and not optimized any whatsoever. I tried to fix them, but it's just not worth it. Restarting gives me a cleaner design route and a better one too! Before you rage, let me prove it.
Multiplayer. Technically, we can play ZWC online now. It uses a simple Server Host and Client system and is actually pretty fast. I'm also making it alongside the game this time, so every new update I announce should be assumed to work over multiplayer. As of now, I'm gonna start with VS Mode, and slowly refine the Drop In/Out feature as things go on. That's all I have to say about it right now and anyone who challenges me may meet me in the ring for a boxing match.
Graphics. Nothing too big here. I'm ditching the chibi style, sort of. Not REALLY ditching, but sort of combining it with some more accurate proportions. I just had a vision of Vegito in chibi form, and it really didn't seem as epic, heh. You'll also notice some refractions/reflections, cel shading on the environment, and some small fine tuning in the shading here and there. That's all I have to say about it right now and anyone who challenges me may meet me in the ring for a boxing match.
So I am beasting my way to a Raditz fight now. I am not releasing a thing until we can fight him online, so be patient friends. I know I am a slow worker, but hopefully the end game will justify it. The VS mode also may or may not be in that update, but we'll see as we go. So far, the online works flawlessly though, so we're moving along. I'm also remaking the combat a bit to be a little more DBZ-esque, but you'll hardly know the difference.
That's it for now, Xatoku out!