Just a quick update.
I got the .xml files working in my favour so those times of Goku & Piccolo sharing stats is long gone. Everyone has their own individual stats, and with that comes the saving of a lot of other things too. I had to get this in-game now because if I didn't save the necessary flags for story progression then you'd keep on replaying the same stuff. So now if I finish a segment of the story, I can knock it off the list, turn the game off, turn it back on and continue where I left off. Great stuff.
I'm going to be a sick masochist to you guys though, because you'll have to save. I could easily have it update your stats and whatnot as you level - no problem. But we are emulating LoG2 here (sort of), so if you want to save you'll have to do it at the check-plates.
It's not that bad, don't worry. That just means you have to be focusing on that sort of stuff. I miss those old gaming days where your time could be wasted, but you didn't care because the game was so awesome that replaying those levels is somewhat of a blessing. I'm confident that ZWC will be able to meet that standard, and I'm sure you'll agree when the builds starting getting denser.
That's pretty much it for this week. I've been working very hard on this so please drop some comments/suggestions as always to keep my brain going when I can't. I'm really digging the cutscene setup I have going, as it's a great combination of cinematic and consistent storytelling. So don't expect the cutscenes interrupting the gameplay, but more so blending in with it. Plus that in conjunction with the new maps looks just phenomenal. Things are definitely looking good right about now.
P.S: I may not have exactly encrypted the .xml files yet, so you may or may not be able to maybe tweak with the flags and maybe or maybe not make yourself ridiculous levels with ridiculous stats. Of course, out of respect, none of you would do that... right?