"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.
Finally got some real AIs going. New scripting system allows for more efficient character creation. Almost at the story.
Posted by Xatoku on Jul 8th, 2012
Sorry for the lack of updates lately. Things have been busy around here.
Anyway, I have a small update to share in terms of ZWC's progress. I've got all of my AI, Character, and Enemy scripts combined into one. So this sounds like nothing that important on the surface, but beneath it means a great deal of things.
I can now work on basically anything I choose and not have a fear of needing to touch it up later. Since everything is now in the same place, if I change it for one person, it changes it for everybody. With that, I did have to make some changes to the combat. It feels very different, but in a good way. Essentially, Speed Melee is now a burst of extra damage oppose to it's own defined system. And heavy attacks are now only usable at the end of combos in order to prevent spamming.
So right now, with the click of a button I can say whether Goku is an AI, Enemy, or Player, and for me this is just really amazing. Remember all of the tedious updates where sometimes Piccolo would work properly, but Goku wouldn't? Well that's all a thing of the past.
As of right now, I'm about to get Piccolo in-game to utilize the new script. If I were to follow sort of structure, I'd say my goals are as follows:
I know I have a bad habit of making promises I can't keep, but I'm trying. Hopefully in the next update we can try our hand at a real Raditz fight, but only time will tell as always.For people interested in testing out the new mechanics: