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In the final days of the 21st century, war as we know it has changed. The real world is safer than ever due to the assured destruction of the planet should a major superpower cause a threat. In this age, virtual war is the most important thing to man, cyber space matters and striking a virtual blow against your enemies is the best and only way to succeed.

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Hello! I told you we'd get more consistent! Anyway, not a very big update but an update none the less!

Forums
So we do have these forums just laying around.. not doing much and we spent a lot of time on them. What we're getting at is we want our followers to use the site more as it's a great way for us to interact with you (considering emails are archaic..). So, we understand the forums may not be massively up to scratch but hey, we're more than willing to update them and add features to suit your needs so please let us know if you have any suggestions either here on this news post or preferably here.

Oh and speaking about the forums, if you want to keep up to date completely with the project you can head over to our Development Blog ran by Alan. You can also check out this thread on the forums as well as we post more actual development posts there and not here on IndieDB.

Pricing and such?
Well that's not a bad question at all and I'm sure I've answered it before. I'm going to answer it anyway, so basically we don't know! That's right, we're not 100% sure just what to do yet, but there's a few things we've been thinking of such as KickStarter/IndieGoGo as well as the early access approach but we're not 100% sure what to do with that as early access can go very well or horribly wrong, as can crowd funding. We are also considering the traditional route of early beta release/demos then full game release. But that's for another time.

Thanks for reading, until next time. (It will be soon I promise).

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War of The Servers
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Windows
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Infinity Interactive
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Unreal Engine 4
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