Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.
Ancient lands previously occupied by old Covenant tribes and since abandoned have fallen to a state of haunted desertification, filled with eerie gloom. Crossing them, one may soon lose track of time and direction, and never emerge back amongst the living.