Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.
A rich archetype of european folk lore is that of the mere-maid, bathing maiden, lady of the lake and other such variants of the pond-frequenting feminine figure, key to mysteries, other worlds and hidden wisdom. Drawing inspiration from such tales and myth, Winterfall aims to bring their motifs into immersive gameplay encounters.
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