The conflict between Earth and Kilrah is drawing to a close, and the Terran Confederation is not winning' Humanity's only hope lies in a desperate plan that will require even idealistic young fighter pilots to stretch themselves beyond all imagination' It's the end of the world, and you have a front row seat' Raw emotion, realistic characters, a hard look at the devastation of war, and intense large-scale space combat action await you as you assume the role of 2nd Lt' David "Sandman" Markham' Twists of fate will throw you out of your dull backwater assignment and right into the hottest spots of the most devastating war in history' Wing Commander is back' You know Blair's story, now experience the rest of the Saga' Wing Commander Saga Prologue: Desperate to replace the combat losses suffered in the Battle of Terra, the Confederation has turned to its Officer Candidate School (OCS) programs to fill the ranks' You assume the role of 2nd Lieutenant David Markham, a...

Report RSS Ingame HUD System

In addition to the last last update that brought up a few questions regarding the HUD-System, we decided to bring you people a few more informations about it. Wing Commander Saga currently features a multifunctional HUD display. Through the HUD, the player can check on vital ship’s systems, access

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In addition to the last last update that brought up a few questions regarding the HUD-System, we decided to bring you people a few more informations about it.

Wing Commander Saga currently features a multifunctional HUD display. Through the HUD, the player can check on vital ship’s systems, access sensor readouts, target enemy ships and torpedoes, quickly check on the status of mission-critical friendlies, have instant access to the status of wingmen, and much more.

The HUD also allows for a fair degree of customizability. As of now, it is not possible to move the various elements of the HUD around, but players can adjust for brightness, change color schemes, and make other modifications that make the HUD flexible enough to meet the individual taste of different players.

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