Set in a futuristic cartoon-like world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets, Warsow is a completely free fast-paced first-person shooter (FPS) for Windows, Linux and Mac OS X. Speed and movement, that's what Warsow is all about. Like a true cyberathlete you jump, dash, dodge and walljump your way through the game. Grab those power-ups before your enemy does, plant the bomb before anyone sees you, and steal the enemy's flag before anyone knows what's going on! A handful of popular gametypes come shipped with Warsow, like Capture the Flag, Team Deathmatch, Clan Arena, Instagib and Duel. Warsow invites you to add to this list, by creating your own custom gametypes with the brand new gametype scripting system! Please post all support issues in the forums for the game.

Post news Report RSS Warsow 0.62 Released

A new maintenance release - Warsow version 0.62 - with bugfixes and minor engine changes has been released.

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While most of the ongoing work is happening on the 0.7 development branch, we took the time to port some of the changes and make a new point release of 0.6, fixing some of the outstanding performance issues. The autoupdate for servers will soon follow, although it won't bring any VBO fixes to clients, the later will have to download the new .exe/binary files elsewhere. Anyway, here's the 0.62 changelog:
Engine/game:

  • Changed gunblade selfdamage to 100 % and knockback to 78.
  • Simplified rendering of rgbgen lightingDiffuse shaders, which allowed to merge them into larger vertex buffer objects at load time to improve performance.
  • Sped up culling of simple planar shadows to improve performance.
  • Take map area visibility into account when creating vertex buffer objects for surfaces.

Bugfixes:

  • Particle entities spawned too many dynamic lights with them.
  • Fixed occasional disco lights on wbomb2.
  • Fixed a nasty bug in q1 bsp loader that could potentially crash clients.

Download the update now!

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