The basic idea in creating this game is to bring realistic gaming to a new level. Game goal is to carefully recreate the events of August 2008, during the brief war in Georgia. One of the main goals is to create documentary project, following historic and personal records of the aforementioned events. Game development team is dedicated to create new balance and gameplay with interesting missions and places which include unique elements of the society on which them are based.
One of the main aspects of the war game is firefight. For the firefight we have quite good and interesting feature - bullet deflection. When a bullet or shell hit some obstacle under certain angle it will deflect/bounce off that obstacle. However, potent and strong kinetic projectiles will have no trouble penetrating right through the fence or weak buildings. Another cool feature is cover - but that's separate topic, worth of "Feature" section.
Can you actually drag a wounded soldier to a safe place or it's just a pose?