VHEL is a 2-D, story based, stealth focused, real-time tactics game set in a science fiction world known as Nor Prime. It follows the exploits of a young Bhacrio girl named Khana Faust, a courier in the southern region of Ivara, who undergoes strange metaphysical changes from a parasite known as VHEL, originally used as a means to power a destructive anomaly known as Skull over 13 years ago and also a parasitic commodity amongst mammoth-like hydrozoans known as Ragnic. As Khana, the player will explore the continent of Ivara in a rudimentary day to day simulation of her life as a courier while also engaging in confrontations with Ragnic -- usually within an evasive fashion -- in heart-stopping confrontations periodically, using alien tactics and strategies unique to this world alone.
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Kender Seth is the first fully realized Hecoy concept and also one of the most questionable characters in VHEL in terms of motives. Though most of his details are missing that special touch, you can see how gradient mapping along with other forms of texture work can otherwise turn a basic shape with simple colors, into fully comprehensible pieces. That's basically the advantage to VHEL's art style: basic shapes and colors along with impressible details, reduce the amount of work needed without using more traditional painterly techniques.
I really, really love the look of this game. It's beautiful, elegant, colorful; I can't wait to play this thing.