The first chapter of a new tactical role-playing game series, coming to the PC market Q1 2012.

Post news Report content RSS feed Enemy Faction Preview - The Grunts

A preview of a few of the basic enemy unit types that you will encounter in your fight with the Azakari.

Posted by on

Photobucket

"Velisia: A Traitor's Legacy" is the first chapter of a new tactical role-playing game series, coming to PC Q4 2011. To keep up to date with the progress of the project please add yourself as a watcher in the side bar or follow us on twitter @TeamCraftGames.


Post comment Comments
mikejkelley
mikejkelley

I like the models. If you don't mind my saying they should be used in place of the 2d stuff at all times.

Reply Good karma Bad karma+3 votes
ChrisWilson Author
ChrisWilson

Thanks Mike, the models are used to make the sprite sheets for the 2d stuff but unfortunately as we don't have a 3D game engine thats about the best we can do. For a future project we will perhaps look at something like Unity ect, as the prospect of writing a full 3d engine with a single programmer just isn't viable for a game of any real scope.

Reply Good karma+2 votes
mikejkelley
mikejkelley

Ah, I meant the pre-rendering (which is what I'm doing too) stuff should take the place of the stuff that's not pre-rendered.

Reply Good karma Bad karma+3 votes
ChrisWilson Author
ChrisWilson

Going to have to admit, I don't really follow hehe.

All the Main Game Map Sprites and Combat Animation Sprites are pre-rendered, the only none pre-rendered art for the characters is in the UI.

The backgrounds for both gameplay screens (map and combat) are all 2d hand drawn (or well thats a lie some are 3d models rendered out) but the majority are 2d. Is this what you mean by making it all 3d models?

I'm not really sure what benefit it would have to be honest, by the time the 2d artist has textured them they look like they have been drawn in 2d anyway. The only perk of us using a 3d model is so that we can swing it around and render it from lots of angles for items we reuse several times.

Or I could be completely missing what your trying to tell me :-)

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Velisia
Platforms
Windows
Developer
Team Craft
Publisher
Merge Games
Engine
Custom
Contact
Send Message
Homepage
Velisiagame.com
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Velisia
Velisia Turn Based Strategy
Related Groups
Indie Devs
Indie Devs Hobbies & Interests
Merge Games
Merge Games Publisher
Team Craft
Team Craft Developer