The first chapter of a new tactical role-playing game series, coming to the PC market Q1 2012.

Report article RSS Feed Enemy Faction Preview - The Grunts

A preview of a few of the basic enemy unit types that you will encounter in your fight with the Azakari.

Posted by ChrisWilson on Dec 8th, 2011

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"Velisia: A Traitor's Legacy" is the first chapter of a new tactical role-playing game series, coming to  PC Q4 2011. To keep up to date with the progress of the project please add yourself as a watcher in the side bar or follow us on twitter @TeamCraftGames.


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mikejkelley
mikejkelley Dec 9 2011, 1:32am says:

I like the models. If you don't mind my saying they should be used in place of the 2d stuff at all times.

+3 votes     reply to comment
ChrisWilson
ChrisWilson Dec 9 2011, 6:49pm replied:

Thanks Mike, the models are used to make the sprite sheets for the 2d stuff but unfortunately as we don't have a 3D game engine thats about the best we can do. For a future project we will perhaps look at something like Unity ect, as the prospect of writing a full 3d engine with a single programmer just isn't viable for a game of any real scope.

+2 votes     reply to comment
mikejkelley
mikejkelley Dec 9 2011, 8:23pm replied:

Ah, I meant the pre-rendering (which is what I'm doing too) stuff should take the place of the stuff that's not pre-rendered.

+3 votes     reply to comment
ChrisWilson
ChrisWilson Dec 9 2011, 9:58pm replied:

Going to have to admit, I don't really follow hehe.

All the Main Game Map Sprites and Combat Animation Sprites are pre-rendered, the only none pre-rendered art for the characters is in the UI.

The backgrounds for both gameplay screens (map and combat) are all 2d hand drawn (or well thats a lie some are 3d models rendered out) but the majority are 2d. Is this what you mean by making it all 3d models?

I'm not really sure what benefit it would have to be honest, by the time the 2d artist has textured them they look like they have been drawn in 2d anyway. The only perk of us using a 3d model is so that we can swing it around and render it from lots of angles for items we reuse several times.

Or I could be completely missing what your trying to tell me :-)

+2 votes     reply to comment
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Velisia
Platform
Windows
Developer
Team Craft
Publisher
Merge Games
Engine
Custom Built
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