Vektor Prix is my take on combat kart racing. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.

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Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy and jittery. It took a lot of digging, and a lot of testing, but I'm happy to say that those problems have disappeared. continued...

Posted by djoslin on Aug 3rd, 2013

Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy and jittery. It took a lot of digging, and a lot of testing, but I'm happy to say that those problems have disappeared. I figured out where my lag compensation went wrong, and patched it up. Something that helped a lot in this area was using proxies to connect over the internet to myself. This would create real-world lag that I could rapidly test with. I've confirmed that the fixes worked with a live beta test, and will need to get some more people in to see how it handles.

Boss Screenshot

   Secondly, I deleted a few of the previous levels and came up with some new ones. There are now ten levels in game, including two boss battles: one for the racing circuit, and one for the deathmatch circuit. If you beat them at the end of the circuit, you unlock their vehicle type. I've been digging the look of the boss pictured above.

   Yesterday I got sidetracked and wanted to see if I could still 3D model. After I created an arcade model, I started to wonder if I could import that 3D model into the game. So I created a basic .OBJ parser, found some code snippets for 3D perspective, and used the arcade model in the intro:

Image

   After I had a 3D model in the intro, I decided to get them in-game as well. My 3D model display code is not very efficient since it isn't taking advantage of the GPU, but if low poly models are used sparingly it becomes a pretty cool effect. And why not, right?

Image

   As for other updates, I've fixed up some settings for dedicated servers, made a system to informed players when the end is near, began tracking and displaying records such as best lap, best time, etc. Vektor Prix also has a system to check and download updates in preparation for alpha testers.

More info coming soon!

my website (djoslin.info)  |  my twitter (@d_joslin

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NostalgicAlgorithms
NostalgicAlgorithms Aug 6 2013, 11:42am says:

Oh my this is trippy and nostalgic. Just the way I like it! I will defiantly be using a CRT monitor to play this.

+2 votes     reply to comment
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Vektor Prix
Platform
Windows
Developed By
djoslin
Engine
Custom Built
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Djoslin.info
Release Date
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