Left4Quake aims to bring Left 4 Dead to the Playstation Portable.

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Thanks to the well respected programmer, Mexicouger, Left 4 Quake has a brighter future than ever. External texture support, decals, and more!

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Thanks to the well respected programmer, Mexicouger, Left 4 Quake has a brighter future than ever. External texture support, decals, and more! Some of you may have seen Revamped lead by the dedicated Mexicouger. Mexicouger has sprinkles many great features into his engine, such as decals and external textures. I've talked to Mexicouger and he has agreed to allow me to use his engine as a base for Left 4 Quake. So the same great engine that powers Revamped is going to fuel Left 4 Quake as well.

First up external textures. As you can clearly see we have no limit to colors anymore
Below is the same 16 million colors color wheel on each sign, the left is loaded through quake's
bsp map, the one on the right is loaded externally (TGA)


As you may have seen above we have a new pistol, and it is in game, coded and fully loaded and also
loaded externally. Here is the pistol putting a few holes in the wall.


Next up, the SCAR. Also fully loaded and coded, as well as an externally loaded texture.


Also a side note, don't mind the disappearance of the HUD, its a matter of including one file when
I compile the engine in which i havent gotten to yet.

I hope you all enjoyed the update, and we apologize for keeping you all waiting, but good things come to those who wait, even if it is for 2+ years lol. The only missing content is quality, finished maps, if we could get an active mapper or two to give us 3 - 5 maps, we could release a SINGLE player demo. Well thats all we got for now. Don't forget to stop by Revamped's page and thank Mexicouger for this update. No, I'm serious, I'd better see some thank you's and more followers on his page. Expect more things to come from Left 4 Quake, and expect big things out of Revamped.

Comments
shiprocker
shiprocker

That's great news! Just let the updates coming.

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Ju[s]tice
Ju[s]tice

Who is going to do the mapping part? Since we left. It's nice update, but I guess it's not worth trying to finish the project.. 2 years and more passed. And hardly someone is still doing any work?.

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Ghost_Fang Author
Ghost_Fang

Im still here, i can do a little of everything, but mainly coding, rushhot models, UVs, and skins, and I convinced Necrod to come back. So really we just need a mapper(s)

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Mobster103 Creator
Mobster103

im here...

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Necrod
Necrod

Hey guys

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Kokumotsu
Kokumotsu

wow thats cool of him lol now this game is going to kick even more @ss

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Midnightmare
Midnightmare

Hell Yeah! awesome all the way!

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shiprocker
shiprocker

To tell you the truth, Left 4 Dead 1 and 2 is very popular here in the Philippines, even to girls. When I heard that a PSP version is being made, I quickly rushed at the site. Turns out my expectations didn't fail me. If you need support, never hesitate to ask us, your supporters. More power!

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Colossal_Dragon
Colossal_Dragon

Awesome!

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Justin123991
Justin123991

SCAR looks awesome

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Jesusfreak
Jesusfreak

Great news!

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shiprocker
shiprocker

Something to ask:

I haven't heard about bots being available in L4Q for months. Are you still going to proceed in creating teammates? Just curious again.

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Ghost_Fang Author
Ghost_Fang

probably not the initial demo release unfortunately, there is still a lot of AI work to do. How you like it if the bots shot the Witch as soon as they saw her? What if your bleeding out and the bots are just staring at you? lol. They need some work so a single player, bot-less demo will probably be released (soon), and I hired a mapper today btw :D

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Jukki
Jukki

hey ghost fang. Can i have the revamped engine you have. Mexi leftt the psp and i was just gona ak to use his engine. (i said no before but seing this makes me want)

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shiprocker
shiprocker

I do understand. Stupid AI will suck if not planned. And a new mapper? Great news! I smell the demo coming...

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Mexicouger
Mexicouger

Goody ;)

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Mexicouger
Mexicouger

To Nate[Extra info]: I should be optimizing the way Kurok loads the textures using a text file or some other naming convention. Bake the texture address into the model or something, therefore saving memory.

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Ghost_Fang Author
Ghost_Fang

Brilliant!

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FLAPJACKDAN
FLAPJACKDAN

Hey are we going to be using brush based doors or modeled doors?

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Ian50028
Ian50028

Perfect news mate

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Milkumu
Milkumu

you certainly do Americans great games do well, why do not you do what a game about Chernobyl

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Milkumu
Milkumu

do not judge strictly on the text just teach English

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caletheflyer
caletheflyer

Can you make this an offical firmware game like nazi zombies portable?

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el-pepi
el-pepi

so now that you can load external textures, is it posible to have diferent hands skins??

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Ghost_Fang Author
Ghost_Fang

No, not just cause we have external textures. Yes because mexi included weaponskin int his engine

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el-pepi
el-pepi

yay!

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epavichthesavage
epavichthesavage

this looks great, SCAR FTW

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blackblaze19
blackblaze19

were can i dl it

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Ghost_Fang Author
Ghost_Fang

Pay attention and you would know the answer

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blackblaze19
blackblaze19

so were can i download it

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Billy_Mays
Billy_Mays

cool

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thewonderboy
thewonderboy

i have question regarding PC version (as im most centrainly going to play Pc version of L4Q)

It sounds you "switch" to new engine which is forked from quake/kurok engine. So is there still going to be darkplace engine for PC version ?

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pinoy
pinoy

I totally agree with shiprocker, L4D is popular here in the philippines. You are about to make an incredible impact once you finish L4Q. PSPs are now cheaper here in our country and a portable L4D is really a headturner.

You guys are the modern day Dr. frankenstein..why? Um, 'coz he sought for an alternative, scientific way to create life aside from sex. Hahaha. Like him, you created an existing game but with the feature of being portable.

Next target? How 'bout Dead Space? Hehe. Or any survival horror games that involves flashlight. :)

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theonlyone24
theonlyone24

link pls.

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