Left4Quake aims to bring Left 4 Dead to the Playstation Portable.

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Thanks to the well respected programmer, Mexicouger, Left 4 Quake has a brighter future than ever. External texture support, decals, and more!

Posted by Ghost_Fang on Apr 18th, 2011

Thanks to the well respected programmer, Mexicouger, Left 4 Quake has a brighter future than ever. External texture support, decals, and more! Some of you may have seen Revamped lead by the dedicated Mexicouger. Mexicouger has sprinkles many great features into his engine, such as decals and external textures. I've talked to Mexicouger and he has agreed to allow me to use his engine as a base for Left 4 Quake. So the same great engine that powers Revamped is going to fuel Left 4 Quake as well.

First up external textures. As you can clearly see we have no limit to colors anymore
Below is the same 16 million colors color wheel on each sign, the left is loaded through quake's
bsp map, the one on the right is loaded externally (TGA)


As you may have seen above we have a new pistol, and it is in game, coded and fully loaded and also
loaded externally. Here is the pistol putting a few holes in the wall.


Next up, the SCAR. Also fully loaded and coded, as well as an externally loaded texture.


Also a side note, don't mind theĀ disappearanceĀ of the HUD, its a matter of including one file when
I compile the engine in which i havent gotten to yet.

I hope you all enjoyed the update, and we apologize for keeping you all waiting, but good things come to those who wait, even if it is for 2+ years lol. The only missing content is quality, finished maps, if we could get an active mapper or two to give us 3 - 5 maps, we could release a SINGLE player demo. Well thats all we got for now. Don't forget to stop by Revamped's page and thank Mexicouger for this update. No, I'm serious, I'd better see some thank you's and more followers on his page. Expect more things to come from Left 4 Quake, and expect big things out of Revamped.

Post comment Comments
shiprocker
shiprocker Apr 20 2011, 2:54am says:

That's great news! Just let the updates coming.

+4 votes     reply to comment
Ju[s]tice
Ju[s]tice Apr 20 2011, 4:01am says:

Who is going to do the mapping part? Since we left. It's nice update, but I guess it's not worth trying to finish the project.. 2 years and more passed. And hardly someone is still doing any work?.

0 votes     reply to comment
Ghost_Fang
Ghost_Fang Apr 20 2011, 5:09am replied:

Im still here, i can do a little of everything, but mainly coding, rushhot models, UVs, and skins, and I convinced Necrod to come back. So really we just need a mapper(s)

+6 votes     reply to comment
Mobster103
Mobster103 Apr 20 2011, 7:00pm replied:

im here...

+4 votes     reply to comment
Necrod
Necrod Apr 21 2011, 7:08pm replied:

Hey guys

+1 vote     reply to comment
Kokumotsu
Kokumotsu Apr 20 2011, 10:08am says:

wow thats cool of him lol now this game is going to kick even more @ss

+3 votes     reply to comment
Midnightmare
Midnightmare Apr 20 2011, 10:38am says:

Hell Yeah! awesome all the way!

+1 vote     reply to comment
shiprocker
shiprocker Apr 20 2011, 10:47am says:

To tell you the truth, Left 4 Dead 1 and 2 is very popular here in the Philippines, even to girls. When I heard that a PSP version is being made, I quickly rushed at the site. Turns out my expectations didn't fail me. If you need support, never hesitate to ask us, your supporters. More power!

+2 votes     reply to comment
Colossal_Dragon
Colossal_Dragon Apr 20 2011, 2:04pm says:

Awesome!

+1 vote     reply to comment
Justin123991
Justin123991 Apr 20 2011, 5:31pm says:

SCAR looks awesome

+1 vote     reply to comment
Jesusfreak
Jesusfreak Apr 20 2011, 11:33pm says:

Great news!

+1 vote     reply to comment
shiprocker
shiprocker Apr 21 2011, 3:02am says:

Something to ask:

I haven't heard about bots being available in L4Q for months. Are you still going to proceed in creating teammates? Just curious again.

+1 vote     reply to comment
Ghost_Fang
Ghost_Fang Apr 21 2011, 4:48am replied:

probably not the initial demo release unfortunately, there is still a lot of AI work to do. How you like it if the bots shot the Witch as soon as they saw her? What if your bleeding out and the bots are just staring at you? lol. They need some work so a single player, bot-less demo will probably be released (soon), and I hired a mapper today btw :D

+2 votes     reply to comment
Jukki
Jukki Apr 21 2011, 5:24am replied:

hey ghost fang. Can i have the revamped engine you have. Mexi leftt the psp and i was just gona ak to use his engine. (i said no before but seing this makes me want)

+1 vote     reply to comment
shiprocker
shiprocker Apr 21 2011, 9:52am replied:

I do understand. Stupid AI will suck if not planned. And a new mapper? Great news! I smell the demo coming...

+1 vote     reply to comment
Mexicouger
Mexicouger Apr 21 2011, 11:39am says:

Goody ;)

+1 vote     reply to comment
Mexicouger
Mexicouger Apr 21 2011, 6:41pm says:

To Nate[Extra info]: I should be optimizing the way Kurok loads the textures using a text file or some other naming convention. Bake the texture address into the model or something, therefore saving memory.

+1 vote     reply to comment
Ghost_Fang
Ghost_Fang Apr 21 2011, 11:08pm replied:

Brilliant!

+1 vote     reply to comment
FLAPJACKDAN
FLAPJACKDAN Apr 22 2011, 7:54am says:

Hey are we going to be using brush based doors or modeled doors?

+1 vote     reply to comment
Ian50028
Ian50028 Apr 23 2011, 2:23am says:

Perfect news mate

+1 vote     reply to comment
Milkumu
Milkumu Apr 24 2011, 6:07am says:

you certainly do Americans great games do well, why do not you do what a game about Chernobyl

+1 vote     reply to comment
Milkumu
Milkumu Apr 24 2011, 6:08am says:

do not judge strictly on the text just teach English

+1 vote     reply to comment
caletheflyer
caletheflyer Apr 24 2011, 8:34am says:

Can you make this an offical firmware game like nazi zombies portable?

+1 vote     reply to comment
el-pepi
el-pepi Apr 30 2011, 8:34pm says:

so now that you can load external textures, is it posible to have diferent hands skins??

+2 votes     reply to comment
Ghost_Fang
Ghost_Fang May 1 2011, 12:42am replied:

No, not just cause we have external textures. Yes because mexi included weaponskin int his engine

+2 votes     reply to comment
el-pepi
el-pepi May 2 2011, 5:00pm replied:

yay!

+1 vote     reply to comment
meloncolymonster
meloncolymonster May 1 2011, 12:04am says:

this looks great, SCAR FTW

+1 vote     reply to comment
blackblaze19
blackblaze19 May 3 2011, 4:33am says:

were can i dl it

0 votes     reply to comment
Ghost_Fang
Ghost_Fang May 3 2011, 7:55am replied:

Pay attention and you would know the answer

+4 votes     reply to comment
blackblaze19
blackblaze19 May 16 2011, 4:54am replied:

so were can i download it

0 votes     reply to comment
Billy_Mays
Billy_Mays May 12 2011, 11:48pm says:

cool

+1 vote     reply to comment
thewonderboy
thewonderboy May 19 2011, 3:42pm says:

i have question regarding PC version (as im most centrainly going to play Pc version of L4Q)

It sounds you "switch" to new engine which is forked from quake/kurok engine. So is there still going to be darkplace engine for PC version ?

+1 vote     reply to comment
pinoy
pinoy May 22 2011, 9:19am says:

I totally agree with shiprocker, L4D is popular here in the philippines. You are about to make an incredible impact once you finish L4Q. PSPs are now cheaper here in our country and a portable L4D is really a headturner.

You guys are the modern day Dr. frankenstein..why? Um, 'coz he sought for an alternative, scientific way to create life aside from sex. Hahaha. Like him, you created an existing game but with the feature of being portable.

Next target? How 'bout Dead Space? Hehe. Or any survival horror games that involves flashlight. :)

+2 votes     reply to comment
theonlyone24
theonlyone24 Mar 7 2012, 4:28am says:

link pls.

+1 vote     reply to comment
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Left 4 Quake
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Windows, PSP
Developer & Publisher
Ribcaged Entertainment
Engine
Custom Built
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Left4quake.net
Release Date
Released Oct 31, 2011
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