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Now votable on Steam Greenlight
Trace Vector is a high speed action arcade game with puzzle elements. Featuring a modern take on vector style graphics, Trace Vector plays like an easy to learn, hard to master, game of the golden age of the 80′s video arcades. Race your space ship through each geometric level, grabbing extra fuel cells along the way. Reach a viable goal to shatter the networks' hold on your ship and increase your speed. Simple controls keep you focused on navigating the increasingly complex webs at ever increasing speeds. Collect fuel cells and warp time to assist in the precision maneuvering needed to ace a level! Warping time quickly exhausts precious fuel. If you deplete your fuel and crash, it's game over.
Hyperspace networks have hazards at every turn. Dead end paths, barriers, and worm holes that can send you back in time and space increase the danger; forcing you to think ahead and be prepared to deal with your previous route through the network. Hyperspace is a strange place. Go forth brave pilot. Keep your wits in order, escape the neon labyrinths, and scavenge enough fuel to return home safely.
Key Features
Release date: 2013
Latest tweets from @vexelgames
Did a complete run through of Trace Vector last night in preparation for some level balancing. This time I used... T.co
May 14 2013, 8:28am
Today's task is to finish up the star maps. Then we're moving on the doing a large renovation of some levels and... T.co
May 3 2013, 5:10pm
Have a small preview of the new Endless Mode in Trace Vector! No puzzles or wormholes. Instead the track randomly... T.co
Apr 25 2013, 3:25am
Decided to adjust some of the keyboard shortcuts for the sake of standardization. Also threw in a nice little... T.co
Apr 22 2013, 1:21am
A quick update before we all crash for the night. Tyler and I have been making good progress on Trace Vector and... T.co
Apr 7 2013, 9:23am
Lots of gameplay tweaks tonight. Also I've started in on some nice changes to in-game art. I hope people get to enjoy them soon!
Mar 17 2013, 4:28am
@nicalis I would personally be interested in a 3DS version
Mar 11 2013, 1:55am
A quick update on what has been added to Trace Vector since we submitted to Steam Greenlight. T.co
Mar 8 2013, 4:04pm
Implemented more control options in Trace Vector to accommodate different tastes.
Mar 5 2013, 5:14am