Rainbow Six 3 is a tactical shooter game DEVELOPED by UBI. The game is a first person shooter based on Tom Clancy's best selling novel by the same name. The game has two expansion packs, Athena Sword and Iron Wrath. The plot of Ravenshield is fully explained by Wikipedia (Tom Clancy's Rainbow Six 3). Basically it is all about an elite anti-terrorist group called Rainbow Six, a team bent on foiling the Neo-Facist terrorists doing damages on South American oil interests and European financial institutions.
Twi's Over-shoulder play with my terrorist anim play "Enemy Mode"... There are a couple of bugs, but it's so enjoyable. Thank you Twi for your sharing codes with me!
Looks good! If we can fix the issues with Trace()/R6Trace() then it will be even better. And maybe add some code to make the player transparent when the camera moves too close to your shoulder :)
That's cool. Do the different standing stances change anything? Would it also be possible to change it so when you lean to your left it would change the camera angle to there and vice versa might make leaving a door and looking to your right easier.
Thank you for your comments.
Twi, I will take a look R6Trace() code. But I expect you to fix it as you are much superiour to me!
CosmicPhoenix, using terrist anims do not change the game play itself lol. We cannot peek because terrorist does not have peeking anims. So I use peekleft & right keys for hold gun high and low.
If I use a condition just like
(m_ePeekingMode == PEEK_full),
I may change the camera angle.
"If I use a condition just like (m_ePeekingMode == PEEK_full), I may change the camera angle."
Great idea! Peeking messes up the aiming in 3rd person anyways.
sorry, how i put this mode ?