Through the Dead City is an open-world zombie apocalypse game. You must scavenge for weapons and supplies as you fight your way through a procedurally generated city. Along the way you'll meet other survivors who might join you. "The only way out is through"
This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.
Shared Slots:
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.
Safe House:
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.
Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.
I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.
Here's a full list of the changes:
Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!
The latest build of Through the Dead City is now available to download.
The first alpha build of Through the Dead City is now available for anyone to play on Windows.
It's official, Through the Dead City's first alpha build will be available on Windows for people to play on March 31st.
The latest update introduces game saves, and hammers for repairing doors and windows. There are some very unfinished features in this update but I don't...
Version 0_0_0_4 adds new weapons, a safe house, bug fixes, and some other gameplay changes. Read more for the full change list.
This version fixes up a few of the main bugs/problems with the first alpha. There aren't many gameplay changes yet. Read on for the full list of changes.
This is the first alpha release of Through the Dead City. Free to download and play for anyone interested. Just remember, this is the FIRST alpha release...
are you still working on the game?
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A fantastic game, brilliant! - Read the indie view review here Indieview.co.uk
Also doesnt help to download and install the files mentioneed in "Troubleshooting.txt"
I'm really not sure what could be causing your problem. You can try downloading one of the older versions first, as those use an installer that might configure things properly for the newer version to run too. (I have no clue if it will work, but it's worth a shot.)
Looks amazing! ;)
is the world going to be infinitely procedureally generated or will it stay limited like in the latest Alpha (0_0_0_4)?
The map will be a fixed size, but it will be larger than it is in the alphas.
Is game saving going to be implemented soon? Because I've been trekking through the city for about 4 hours straight now and then I realise I can't save. :(
It's ready for the next update, but I'm not sure when that will be yet. There's still a couple other things I need to finish up before I release it.