CAN YOU SEE IT? In the first game of The Working Parts, a lone frog descends into the depths of a flooded forest, not yet knowing the full extent of its tragedy. To survive in a brutal, oxygen-obsessed ecosystem, you must help it see the patterns and hidden truths that make up the system - horrible as they may be. Kotaku says: "They Breathe is proof that you don't need realistic graphics or complicated gameplay to tell a horrifying story." Currently on STEAM GREENLIGHT Please vote for They Breathe if you like it!

SadOnion says

4/10 - Agree (2) Disagree (1)

I liked this game, but IT IS a massive waste of time.
The story and presentation is good, however, this is the worst 3 bucks I have ever spent.

Here is why.
Compelling doesn't automatically make the game’s story lasting. I feel like for my $3, I got a demo, not a full game. It gets me interested, then it just ends. There is noting answered, just a lot of desires left. Like I paid for a prostitute, but she got away just after unzipped my jeans.
This isn’t a game at all. Old adventure games have more gameplay than this. Graphic novels have more gameplay than this. Most game starts pretty casually, then it will start to throw in new monsters and mechanics after you got sucked in, then after a few mini bosses, you will have a finale, probably in space. This is more like the tutorial part of a game.
The control feels clunky, and unresponsive. This isn’t a survival horror game, there is nothing you want to risk dying to collect, and there are no people you care about. Sure, awful control makes the game more tense at times, but I just don’t think the ending worth all that trouble.

There are 2 types of games in this world, there are games that will make you learn something like dark souls, or special ops the line. Then there are games that are fun and make you satisfied and want to come back and play it again and again, such as super mario bros 3, or diablo 2.
Don’t breathe failed terribility on both fronts.

If the studio behind this game want a few constructive criticism, I can provide a couple free of charge.
Expend your ideas, combine different elements. Just because you had an awesome goofy nightmare, doesn’t make it worth to build an entire game on it. If they breathe has like 5 worlds, and each of them represents a type of terror, that is a game I would definitely love.
You are making a game, it needs to be fun at least. Randomness would make short games great. Like the binding of isaac and FTL are all good examples. Not to mention there should be some sort