CAN YOU SEE IT? In the first game of The Working Parts, a lone frog descends into the depths of a flooded forest, not yet knowing the full extent of its tragedy. To survive in a brutal, oxygen-obsessed ecosystem, you must help it see the patterns and hidden truths that make up the system - horrible as they may be. Kotaku says: "They Breathe is proof that you don't need realistic graphics or complicated gameplay to tell a horrifying story." Currently on STEAM GREENLIGHT Please vote for They Breathe if you like it!
I liked this game, but IT IS a massive waste of time.
The story and presentation is good, however, this is the worst 3 bucks I have ever spent.
Here is why.
Compelling doesn't automatically make the game’s story lasting. I feel like for my $3, I got a demo, not a full game. It gets me interested, then it just ends. There is noting answered, just a lot of desires left. Like I paid for a prostitute, but she got away just after unzipped my jeans.
This isn’t a game at all. Old adventure games have more gameplay than this. Graphic novels have more gameplay than this. Most game starts pretty casually, then it will start to throw in new monsters and mechanics after you got sucked in, then after a few mini bosses, you will have a finale, probably in space. This is more like the tutorial part of a game.
The control feels clunky, and unresponsive. This isn’t a survival horror game, there is nothing you want to risk dying to collect, and there are no people you care about. Sure, awful control makes the game more tense at times, but I just don’t think the ending worth all that trouble.
There are 2 types of games in this world, there are games that will make you learn something like dark souls, or special ops the line. Then there are games that are fun and make you satisfied and want to come back and play it again and again, such as super mario bros 3, or diablo 2.
Don’t breathe failed terribility on both fronts.
If the studio behind this game want a few constructive criticism, I can provide a couple free of charge.
Expend your ideas, combine different elements. Just because you had an awesome goofy nightmare, doesn’t make it worth to build an entire game on it. If they breathe has like 5 worlds, and each of them represents a type of terror, that is a game I would definitely love.
You are making a game, it needs to be fun at least. Randomness would make short games great. Like the binding of isaac and FTL are all good examples. Not to mention there should be some sort
Intriguing and well-executed idea of a game. Controls are very easy to grasp and leaves the player to figure out each section by themselves, like a puzzle almost, but with more deadly jellyfish than most puzzlers. The end "twist" has to do with a certain optical illusion, maybe you'll spot it before then, maybe not, but all I can say is that it's actually pretty ingenious and a touch morbid, especially if you find out seeing the, ah, scenery lying at the very bottom, heh. Atmosphere is topnotch as are sound effects. As you descend further and further it becomes just that much more unsettling. I wouldn't call it a particularly difficult game, though there are a couple of sections (the gang of jellyfish and the end sequence) that I died a fair number of times. You immediately start back where you were with its forgiving autosave function as is perfunctory in games like this nowadays. Overall a cool and unique twist on the "survival horror" gaming genre (yes there are survival aspects, not just dodging the enemies but also needing to constantly collect air bubbles to keep yourself oxygenated/from dying, not unlike the Sonic games, it even has its own "panic music" when you're on the verge of death, heh).
So why only 6 out of 10? While I believe a game should only be as long as needed, this game is really, REALLY short. Most people should have no problems finishing this game in a casual sitdown in under half an hour, and that's including the times you'll die and restart sections. I know that a game like this would get very repetitive if it was very long, but for a game that you have to pay for, even if it is only $2.99, there should be just a BIT more content. As well-executed as it is, it's still a very basic, ultra-linear title with every section basically variations of outwitting the same few enemies and going down further into the abyss. It's a great concept and a fun enough game that's crying out to be expanded on.