The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay and in depth crafting systems by IF Studios. CURRENTLY IN ALPHA BUILDS. You begin your adventure as a second generation clone colonist on the planet of Rhyldan, with mankind on the verge of extinction trying to rebuild the human civilization. We are looking to deliver the sandbox/themepark hybrid experience that many players enjoyed in games like Ultima Online and Pre-NG Star Wars Galaxies and have a heavy focus on player created content, crafting, city building, and group play in an engaging and fun environment.

Post news Report RSS The Repopulation Kickstarter Launches

We are pleased to announce our kickstarter campaign is now alive and kicking. For those who are interested we are a sci-fi sandbox/themepark hybrid MMORPG with no levels with a focus on both the freedom of the sandbox design with a character created world along with static and dynamically generated content seen in traditional themepark games. Please check out the kickstarter page and our website for more details if you are interested.

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Below is some information cut out of the kickstarter project. You can visit the kickstarter page by clicking here.

What is The Repopulation?

The Repopulation is a Massive Multiplayer Online Role Playing Game. The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet their colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.

It is a sandbox oriented MMORPG with an eye on innovation. Rather than forcing players down preset paths they are instead allowed to walk the path which they enjoy the most. With a variety of combat oriented and non-combat activities to pursue, we believe we’ve created a game that can stand the test of time.


Quotes Out Of Game Developers Conference (GDC) 2012“I really could go on and on about everything I saw at GDC, like how credits in-game will be earned through the mission system... but I had to be dragged out of the interview because I was so riveted!” - Massively.com’s MJ Guthrie

“The Repopulation was one of our biggest surprises of GDC, and looked better in pre-alpha than a number of beta MMOs we’ve seen. ”- TenTonHammer.com

“Not since Star Wars Galaxies have we seen a game so focused on non-combat feature sets”- Massively.com’s Jef Reahard

Nation System

  • Unique three faction PvP system where the third faction allows characters to create their own independent Rogue Nations.
  • Player created city system allows players to form and design their own cities, structures and homes.
  • Nations can own multiple cities, and even besiege the cities of their enemies.

  • Mayors can be assigned to oversee a city and manage it using strategies. Keeping your citizens happy is important.
  • Military advancement system which rewards players with unique titles, abilities and items.
  • Set your reaction to other nations to one of five different levels ranging from Ally to Nemesis.
  • Create up to 99 ranks for your nation, each with their own customizable names and settings.
Mission System

  • An Advanced Generated Mission system allows us to create complex multi-stage missions which are tailored specifically for your character.
  • Missions can have branching outcomes based on a player’s actions.
  • Generated missions are mailed to your character as job offers and are accessible from anywhere in the game using your in-game PDA system.
  • NPCs can talk about things that have happened to them to other players and NPCs.
  • Your actions will be remembered by NPCs, and they may exploit your tendencies if you let them.
  • One Time Missions spawn in random locations throughout the wilderness to encourage exploration.
  • Players can filter which types of missions they wish to receive, so only those missions are generated for them.
  • Missions are not all combat oriented. There are crafting, harvesting, diplomatic, and other non-combat variations available.
  • Completing missions in a group will generate bonus rewards and automatically split them among your group.
Skill and Ability System

  • Skills based gameplay which features 75 unique skills, and 14 tiers within each skill line.
  • Players are not forced into combat roles. Crafting, harvesting, diplomatic or other non-combat oriented skills can operate and progress independently of combat.
  • Skills increase automatically through use. Abilities are earned and not given automatically.
  • Skill Imprinting system allows you to imprint knowledge of skills into yourself, to make up for time lost while doing activities such as missions.
Fitting and Socket System

  • Fitting system allows players to customize their appearance and stats to their playstyle.

  • Most of the equipable items in The Repopulation are cosmetic shells which set the category of armor or weapon in that slot. The bulk of their stats come from their five fitting slots.
  • Fittings are similar to sockets or augmentations in some other games, but are available on most armor and weapon items from the very beginning of the game.
Engagement System

  • Engagements are similar to public quests which can mutate and spread throughout an area, changing its appearance or content.
  • How players respond to an engagement will affect how it progresses or spreads.
  • Engagements are intended to get players working together from the early stages of the game or encourage exploration.
  • There are both combat and non-combat oriented engagements.
  • Settlements can turn into dungeons and towns can be overrun. Allowing this to happen can seriously alter the content available in an area.
  • Player vs. Player engagements are similar to Open World battlegrounds.
Pet System

  • Three unique types of pets: Tamed, Genetically Engineered and Robotic. Each has their own systems and benefits.
  • Tame animals when they are young, then have them slowly grow into fully matured pets if they receive proper care and feeding.
  • Genetically engineer species and hybrids by splicing DNA and Tissue from different species.
  • Robotic pets can serve a variety of different combat and non-combat roles.
Crafting System

  • Advanced Crafting systems which allows players to create thousands of variations of items through a total of 23 different trade skills.
  • Harvesting system allows players to harvest their resources in both combat and non-combat related fashions. Over-harvested areas will run dry of resources and recover slowly, rewarding players for discovering more remote locations.
  • Event system will require players to make decisions during the crafting process which will influence their result.
  • Each of the game’s recipe has its own mastery level which can be increased to produce higher quality items.
  • Access the Auction Network from anyplace in the world using your in-game PDA.
Combat System

  • Two distinct modes of combat: Action Mode and RPG Mode. RPG Mode works like traditional RPG combat. Action Mode allows players to control the game in ways similar to a First Person Shooter. You can toggle between these modes at any time.
  • Several twists to make combat more interesting including Momentum, Limb Targeting, Species Mastery, Energy Shields, Cover, and Postures..
  • Generated special abilities system for bosses will force groups or raids to adjust on the fly when fighting bosses, rather than simply looking up spoiler information on the internet.
  • Encourages grouping with a slew of social features such as skill gain bonuses and treasure bonuses while grouped. Along with those bonuses, abilities make use of openings created by other abilities allowing for players to exploit those openings.
  • Vehicles can serve in combat roles.
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taintedpyro813
taintedpyro813 - - 664 comments

this game is just amazing, i cant wait to get it and upload my gameplay footage to youtube :D

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