||An RPG Maker VX Ace horror game|| Rumor has it, there is a haunted house on the top of the hill. Anyone who enters do not leave. Bested by your curiosity, you walk to it's doorsteps and walk inside. The door suddenly slams behind you. What secrets will you unfold? || Approximate Game Length: 1 hour || This game contains many puzzles: some requires common sense, others within the text. The amount of choices in this game is derived by you, the player. Foolish choices may kill you, so think first before picking. The are three ultimate endings, all significantly different from another. Repeat playthroughs (beginning to end) can cut gameplay to 30 minutes, thus replay value for all three endings is much encouraged. || Developer's progress: Much of the game is finished. All that's left is polishing (art/sprite-work) and debugging. Release date may come earlier or later than expected. || For the best updates, subscribe to my youtube channel linked via Homepage. ||

Post news Report RSS Closer and Closer to Completion

Debugging, post credits, and collectibles. The game has been substantially updated.

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With crappy rain weather the past week, I have managed to crunch in loads of development hours. Here's what's I've been doing:
- Massive Debugging + Updating: Spent hours upon hours of tedious replays to find any possible bugs and what can improve (ex: SE). A closed beta will soon be in motion. Players for closed beta have already been selected. (Lol sorry!)
- Credits + Post-Credit Ending: Although there will be three alternative endings, all post credits scenes are the same. More or less, the post-credit ending are just my closing statements towards those who finish my game.
- Collecting Secret: Seeing that my game is targeted to be ~1 hour long, I've decided to add collectables for those who enjoy exploration. They will be my type of gratitude/achievement system for taking the extra step from just the main plot-line. The player's reward comes at the absolute ending, past credits and whatnot.

Conclusively, release date is expected to be towards the end of July. More info coming. A VLog update about Caster's Trap is planned for via my YouTube channel (selectable through homepage). Til then, I look forwards to the ultimate release of my game. Latter guys!

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