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The world of Mandana is a sinister, mysterious land that holds many secrets. Every region of Mandana is separated for some reason and because of that, everyone who is in a region thinks their land is the only one in the world. Each region has their way of living and exists in a different time period. Some regions are poor and live a sheltered life like in the Stone Age. But there are regions that are completely different. The South region, unlike poor and sheltered, they believe that trading is the key for success. They live in stone houses. There are many more regions, but no one knows about it. So can you find the truth of Mandana? Can you find out what Mandana really is? The world of Mandana is to bring back the old styles in a new jacket. Play in a semi top down world like Baldurs gate or planescape torment. And fight bosses in First person mode. Level up your weapons to cause more damage and invent your own magic spell in the magicboard. And many many more.

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Temple Hallway
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Cybio
Cybio - - 1,010 comments

The light looks a little bit too shiny though...

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n0way
n0way - - 107 comments

Considering there is dust in the air (there must be some, its a damn ancient temple) the "foggy" look is quite okay.

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TheArcpendilum Creator
TheArcpendilum - - 161 comments

the dust and effects will be added inside the engine

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booman Author
booman - - 3,651 comments

this is just a SketchUp conceptual design. I really wanted to get the volumetric lighting going so I was playing with the setting in Kerkythea. I'm pretty happy with the results, but I think the lighting on the floor is probably too light. This is something I can't fix in the renderer, at least to my knowledge. The candles are probably too bright too...
"Always a work in progress" I say

Thanks for your comments

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Description

The Temple hallway is dark and spooky with a ribcage of arches to guide you. I finally got the volumetric lighting to work so I cut a few windows in the wall for lighting. If thats not enough, the luminaries on the pillar can light your way from room to room.
Modeled in SkechUp rendered in Kerkythea