My name is Leon Michael Sadler and I am a co founder of the UK art collective FAMICON. As a group, our current focus is limited run art books. Back in the day we also made a bunch of internet animations including "Bart The General". Independently I've been commissioned by loads of great companies like Nike, Vice Magazine, and Nieves. Each stage of The Unbreakable Chain is from the point of view of a different species, with a different gameplay mechanic. The overall experience is intended to be left quite open for personal interpretation. It's pacing/flow takes some cues from the 2004 Grasshopper Manufacture game "Michigan: Report From Hell". Following the logic and scientific ideas such as the food chain and evolution, let's step into this drawing, have a walk around and see what there is to eat. Why are computer games so challenging? Who am I playing against? Why don't I play WITH the game, or just sit back and see what happens? Why am I competing with god?

ephoete says

10/10 - Agree (3) Disagree (2)

Got hooked by this alien right after having seen the thumbnail already. I wasn't impressed to see one of the founders was working for Vice. This is really off-the-wall, original, controversial, damn artsy overall and reminds me for some unknown reasons earlier works of René Laloux. (go figure?)