The Battle of the Somme symbolised the horrors of warfare in world war one. Follow orders, fight for your country, survive in rain soaked trenches and wait for the call; the call to chargeover no man's land to fight for freedom and liberation. Equipped with your arsenal of weaponry, make haste and overtake your enemies; watch over your brothers and god speed. As a soldier in The Somme you are challenged to overtake your enemy's forces. Team work dependency is key without it you will fall to feet of your foes. Listen out for orders from your commanding officer. Which role are you? You decide! From the Medic class and being able to help wounded allies, to being an Officer, taking command to spot targets and mark them on your map to create devastation to your enemies forces with Artillery barrage.
Shrapnel, will there be shrapnel!? Yes there will be! When we were out in the field doing primary research for The Somme, we were in a lecture from a reenactor who gave us plenty of useful information regarding shrapnel and how it was one of the primary fatalities to the infantry. We decided to incorporate this into The Somme. Explosions from Bombs or Artillery will throw out shrapnel pieces with velocity based physics from the explosions crater/origin/angles. This w.....
Posted by Ch°an on Dec 12th, 2012
Attention Trench Rats, today The Somme's development team want to do a class break-down of the Machine Gunner. People have been egger to hear about this from the emails we've been receiving, so we thought we'd share the breakdown of the MG next.
Heavy Machine Guns played a big role in World War One, with that in mind we wanted the players who chose the role of Machine Gunner, to feel that they had control over the survival of their brothers. When playing as the Machine Gunner, the player is able to mount the available stationary weapons. The Vickers Machine Gun for the Entente and the MG08 for Central Powers.
But! You cannot just simply unload into No Man's Land forever, the weapon will eventually overheat and will lock you out from firing, for 5-10 seconds. Not only this, these mountable machine guns can take excessive damage from Bombs, Artillery and Bullets. If they break at any point. The machine gunner class are able to repair the weapon by pressing [USE] on the gun.
More machine guns?! YES! The Entente machine gunners will be equipped with the Lewis Machine Gun and the Central Powers will have the MG08 / 15. These are field machine guns and work in the same overheating mechanic from the Trench machine guns.
Be careful when attempting to sprint across no man's land with your field machine gun, they do weight quite a bit and will hinder your movement speed!
Infantry will always need some form of suppression in order to advance. That's why we have equipped the Machine Gunner class with two bombs for their appropriate faction. We have scaled damage radius on the explosions. Games today have a dead set explosions radius that are usually spheres in which the explosion radius can hurt you. The Somme has changed this to allow for split second clutch situations. Instead of straight spherical damage area, we are using linear approaches on the damage radius(Expands over time). This image should help describe what we are talking about.
You may be thinking, why? Because Trench Combat is some-what relitvaely untouched in video games. We anticipated that people would just throw grenades into the trenches and expect a kill. This way, the soldiers in the Trenches have a slight chance of escape coupled with the 'tick' sound.
Shrapnel, will there be shrapnel!? Yes there will be! When we were out in the field doing primary research for The Somme, we were in a lecture from a reenactor who gave us plenty of useful information regarding shrapnel and how it was one of the primary fatalities to the infantry. We decided to incorporate this into The Somme. Explosions from Bombs or Artillery will throw out shrapnel pieces with velocity based physics from the explosions crater/origin/angles. This will do significant damage to a player if caught by it and will hamstring that person in speed.
You are equipped with an ammunition box. Throwing this kit to the ground will resupply fellow allies with clips, rounds and magazines which are appropriate to the soldiers current wielding weapon. This will prove incredibly tactical for clutch situations e.g. point capture.
We wanted to personally thank everyone who voted for The Somme in this years Indie of the year award. We never really expected for people to vote for us so early in development, but we appreciate it and it has given us a major morale boost. Thank you so much. If you want to vote for us again in the last race, that would be amazing!
Good luck to all other developers, we hope you do well!