The Outforce is a traditional top-down RTS game, played across a battlefield situated in space. To simplify the control and strategy system, the player only have to control his units along a two-dimensional battlefield, with only cosmetic variations in depth. The battlefield is scattered with asteroids, gas clouds and spacial debris as well as space stations, trading posts and military bases, which are all part of an interactive environment that can be taken advantage of in the actual game play.

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Map editor commands (Games : The Outforce : Forum : Map editing : Map editor commands) Locked
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Dec 26 2020 Anchor

Usage

Press F2 to toggle console and type one of the following codes below.

m_DevmapMode = Goes into development mode of map specified

m_Devmap

m_BuildRestrictionMode

m_NoBuildRestriction

m_ListConditions

m_Condition

m SetC a number of conditions

m_DAS = Duplicates marked objects

m_LAS = Loads and marks the specified map M_LAS( char * File)

M_Resources = Sets the number of resources for the active player M_Resources( int Resources );

M_SetGameSceneRect = Sets and allocates the game scene. Measuered in world units M_SetGameSceneRect( int x1, int z1, int x2, int z2 );

M SetSpotC the configuration of all spots M_SetSpotConfig(float Min, float Max, float Movement);

M_RandomizeSpots = Randomizes a number of spots to the game scene M_RandomizeSpots( int NumberOfSpots );

M_SetStartPosition = Sets a start position of a player M_SetStartPosition(int PlayerID, float X, float Z);

M DefineStartPositi a number of start positions M_DefineStartPositions(int NumberOfPosition);

M_HideLayer = Hides the specified layer M_HideLayer(int Layer);

M_SelectLayer = Selects which layer to work with in map editor mode M_SelectLayer(int Layer);

M_SetLayerPosition = Sets the position of the specified layer M_SetLayerPosition(int Layer, float Position);

M_SetLayer = Sets the layer of the marked units M_SetLayer(int Layer);

M_SetTeam = Sets the team of the marked units M_SetTeam(int Team);

M_Merge = Merges nearby objects by deleting them


M_Export = Exports the map to specified directory ( creates it if it doesn't exists= M_Export( char Directory );

M Collisi the current collision mode in map editor (true/false) M_CollisionMode( int Mode );


M_TeamMode = Sets the current team mode in map editor (0-1024) M_TeamMode( int Mode );

M_PaintMode = Sets the current paint mode in map editor (0-7) M_PaintMode( int Mode );

M_EditMode = Sets the game in map editor mode

M_ImportBinary = Import binary file

More commands come soon!

to list all command list, in the game press f2 to toggle the console and type "cmdlist" to list all the 543 command list. use the Pg Up/Down butons to navigate...

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