An 8 Bit Adventure Platformer. Inspired by many good-old NES Games. Story: Writing in Progress. I added my Game here to document, and share my progress with you to build an good, playable game step by step. So, let's see what we can achieve. The Finished Game will be an Adventure Platformer, featuring Puzzles and well designed Levels and different atmospheres. The Core of the Gameplay will be, wich is partially implemented, the unsage of elemental stances that have an unique ability. The finished Game, if it goes as planned, will be an Open World Side-Scolling Adventure Platformer.
Another Part of the Demo Level, with all the Tiles Disabled.
Only Interactable Objects are featured.
A Special one is the white triggerblock, wich was added today [21/12/13] and Acts as an Deathblock, wich makes the Level Restart on Collsion.
Most of the Objects are actually invisible, wich means an Ingame Screenshot without tiles would look like a Bunch of Floating Boxes and the Character