The Imperial Realm::Miranda is an old school fast-action base-building resource-collecting sci-fi RTS you can play with your friends, and their friends, and their friends, and their friends... It is also a wildly ambitious 3D, seamless open-world, massively multiplayer real time strategy game which plays out on a 300x300km section of the devastated capital planet of Miranda in The Imperial Realm. Buy it in early access now at itch.io.

Post news Report RSS Miranda - Nemesis Update Dev Log

With a single click, Nemesis Mode pits teams of players against one another in open-world RTS PvP battles. Annihilation, the first Nemesis mode, tasks players with destroying the other team's buildings and rewards them with loot and Bonus XP. Additional Nemesis modes including Assassination, Slaughter, Claustrophobia and Greed will follow in future updates.

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The Nemesis Update to The Imperial Realm::Miranda is now live for all players.

Nemesis Mode

I've written about Nemesis Mode before. With a single click, Nemesis Mode pits teams of players against one another in PvP battles. The final version of Nemesis Mode is very much as originally described except that it now supports up to 16 players. Annihilation, the first Nemesis mode, tasks players with destroying the other team's buildings and rewards them with loot and bonus XP. Additional Nemesis modes including Assassination, Slaughter, Claustrophobia and Greed will follow in future updates. To activate Nemesis mode, click the icon in the top right corner of Miranda's HUD. Settings for Nemesis Mode such as chat preferences and game length can be found on the Settings screen off of the main menu (Esc.) Once you are in a Nemesis match, you can click the Nemesis Mode icon to see the other players, and your statistics, or to leave the session.

The Imperial Realm - Miranda - Nemesis Mode_Lo.jpg
[Nemesis Mode session info screen.]

Mission List

Miranda's Mission List makes it easier to keep track of the player's current objectives. Player-selected missions display on the HUD. At the moment the only objectives that show on the list are ones from Nemesis Mode. Press J on the HUD to display the Mission List or click the icon in the top right menu.

The Imperial Realm - Miranda - Mission List_Lo.jpg
[Mission List displaying objectives for a Nemesis match.
Double arrows indicate missions that show on the HUD.]

Foundation Extensions

Miranda's rough terrain sometimes makes finding a flat enough spot for buildings difficult. The Foundation Extension is a consumable which can be used when laying out your base to temporarily increase the foundation height of a single building by 25m. Foundation Extensions are stackable which makes it possible to place buildings nearly anywhere. Buildings with taller foundations will be available as standard components for higher level players.

The Imperial Realm - Miranda - Foundation Extension_Lo.jpg
[Foundation Extension button on Base Layout screen (lower right.) Sadly I don't have any.]


New forces will be given 10 Foundation Extensions. Unfortunately, existing forces will have to buy Foundation Extensions from Vendors and they are a little pricey.

The Imperial Realm - Miranda - Foundation Extension Consumable_Lo.jpg
[Select the Flask icon on the Vendor screen to only display consumables.]

Map

The Map plays an important part in planning your battles. The Nemesis Update greatly increases the performance of the map screen and adds icons for important map features. When playing a Nemesis Annihilation match, the objective locations are now circled on the map. The map will also now show where combat is underway anywhere in the world.

The Imperial Realm - Miranda -  Map 2.0_Lo.jpg
[Map with objective location circled.]

HUD

Many HUD features have been reworked and are now more compact and hide-able, allowing for a clearer view of the battlefield.

The Imperial Realm - Miranda - Decluttered HUD_Lo.jpg
[HUD with optional panels hidden.]
The Imperial Realm - Miranda - Decluttered HUD - All On_Lo.jpg
[HUD with optional panels displayed.]

Weapon Sound Effects

Sound effects heard in the Early Access trailer have been added to a few of Miranda's weapons.

Resource Shortage

The number of resource fields on the map has been greatly reduced so resources may be more difficult to come by. Unfortunately, resources on rough terrain can be difficult to harvest (there is a pathfinding problem on rough terrain which is on my to do list to fix.) The next update will bring some additional resources to the map.

Bonus Inventory & Design Slots

I made an error when I set up the entitlements for Inventory and Design slots for players. Each player only received the correct number of Inventory and Design slots for a single force (obtained by selecting Redeem Code from the Main Menu.) I have now corrected this and each force should get the correct number of Inventory and Design slots specified for the Edition they purchased when they create a Force. I have decided not to remove the bonus Inventory and Design slots from the Redeem Code menu, so players can redeem that to give one force some bonus Design & Inventory slots. Once the current batch of Secret Lair Codes are all sold, new codes won't include that little bonus.

Vendor Improvements

Vendors now show accurate prices for what they will pay when buying from players. Unfortunately the 3% premium vendors were paying over the standard price has come to an end, and vendor purchase discounts now range from 25% to 85%. Buy Design now shows the correct number of units buildable. Vendors will also no longer accept unsellable components.

Bug Fixes

The game has been running very stable since the May bugfix update. Since then 23 bugs have been fixed, there were also 25 additions and 25 changes and removals. Some of the more important bug fixes in the Nemesis Update are:

  • Unit veterancy should now be much easier to obtain.
  • Player's Luck now affects their loot find rate.
  • XP should now accrue at a much faster rate. An algebra error was resulting in about 7-10x slower XP gain.

This update took a lot longer than I would have liked, I hope everyone enjoys the new features!

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