yeah I think if your character has hundreds of weapons at their disposal I don't think it will be as scary as the player will feel as though they can just kill all the threats. I think maybe that if u do want to add loads of weapons you should make the ammo scarce and the gun underpowered. Keep up the good work, i can definitely see progress
Thanks dude! Well to be fair, you can only fight back to SOME enemies. For example, you can only kill zombies, you can't kill the ghosts and some other certain enemies in the game. Thanks for the advice though :)
A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.
What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.
An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.
yeah I think if your character has hundreds of weapons at their disposal I don't think it will be as scary as the player will feel as though they can just kill all the threats. I think maybe that if u do want to add loads of weapons you should make the ammo scarce and the gun underpowered. Keep up the good work, i can definitely see progress
Thanks dude! Well to be fair, you can only fight back to SOME enemies. For example, you can only kill zombies, you can't kill the ghosts and some other certain enemies in the game. Thanks for the advice though :)
A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.
What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.
An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.
Looking great so far.
Thanks man! Yeah, I'm planning to make the ammo very, very rare. I really want to put the SURVIVAL in survival horror.