The Age of Decadence is an isometric, turn-based role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

RSS Reviews  (0 - 10 of 31)
10

Have you ever wondered what would happen if developers took the ideas present in the first two fallouts and expanded on them?

AoD takes the idea of choices and consequences, combines them with charchter-skill based gameplay and drives them to their logical conclusion.

This is not a nostalgia filled remake, this is something truly new! Until you learn the nuances the game will be hard as hell. The brutality of the world is not just for pretend. It's focused on replayability, and the story can be seen from many angles.

The game really respects your time - there's no filler, you won't be fighting rats or wave after wave of orks.

While it may not be for everyone, personally, I haven't had so much fun with an RPG in ages.

damn good, near perfect, for players who like to be challenged but don't mind (or better yet love) old school mechanics - specificaly fallout, which is the main inspiration for this game

Fantastic, there is little else to say.. tons of options in how you can approach the game, a believable set of rules and a consistent world

10

mpaant says

Agree Disagree

Best C&C in an RPG to date. Most frustrating, fun and intelligent combat since Jagged Alliance 2. Well written and diverse story paths.

10

Markedd_One says

May contain spoilers Agree Disagree

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I am an RPG lover. And when i say RPG, i mean in the traditional way of roleplaying games, of a complicated and intricate system, of multiple choices with equally multiple consequences and a lover of simple but beautiful stories, far apart from the disgusting "new age" RPGs, inserting a story just to call it such.

This game is a hope bringer for the true idea of roleplaying games lost with the rise of the need for action. The people behind this game must have spent time and soul to create such a marvelous, and true, roleplaying game.

I salute them doing the best they can to create a good game. Thank you.

10

Best RPG for many years for me. Really unique experience - in some aspects this game even better than Planescape: Torment.

10

Hardcore combat that actually requires you to use all the options, a really fun CYOA style non lethal path, an amazing and unique world and great writing throughout. What's not to love (well, maybe the time it took for the game to come out :D)?

A finer game I have rarely seen. A marvel onto itself, offering a bevy of choices for the chosen one.

10

Background

The game takes place in a post-apocalyptic Roman world. You are just one man who lives or arrived in the small town of Teron. The game starts you out as one of eight different backgrounds. These can be:

Preator: A member of the nobility. What more can be said ?
Loremaster: A learned master in the pre-apocalyptic matters, and there's a lot more to learn
Assassin: The guild of assassins is a reputable guild in this world and you can be part of them
Mercenary: As a mercenary, you normally take whatever people throw at you
Thief: The Thieves' guild has managed to carve out a little empire for themselves.
Merchant: As a merchant, you may alter the course of history
Grifter: Grifters tend to con people out of money.
Drifter: You just came to Teron with the clothes on your back. No one knows you, and no one cares.

Character creation
You start out by creating your character in the game. You do this by allocating attribute and skill points and no matter what your chosen background is, you may distribute these points however you want.

Note that being a Jack of All Trades and a Master of None is very difficult to play in this game.
Focus on a few skills and this will help you out.

Since there are almost 20 skills to choose from, you will notice that it might not be good to just put one point into each of them.

Gameplay
The game plays out on what I would call an isometric view of yourself. (Techy people say it's better to say bird's eye-view)
You control your character using the mouse and most actions are mouse based. The game is text-heavy and will require to read a lot. Luckily, the text and story are well-written and very interestingly, all of the stories interweave into one.
So playing as one background will feel very different than playing as another. This is the main selling point of this game.
No single playthrough will be the same due to so many different ways of completing quests.

Combat is turn-based and requires a lot of planning and investment, so do not think your highly intelligent and charismatic loremaster with zero combat skills will be able to win any fight in this game.
Combat includes such things as aimed attacks, nets, bolas, fire bombs and more. These should all be used if you want to win fights in this game.

Conclusion
For me the major selling point of this game is all of the interweaving story arcs. I have played the game as both a Merchant and a Mercenary and the game played out completely differently based on my actions.

I would recommend this game to anyone who likes turn-based combat systems and good stories and who is not afraid of challenges.

I would not recommend this game to people who dislike turn-based combat systems, reading or are too much into graphics to enjoy older-looking games.

Pros:
Amazing writing
Lots of interweaving stories and arcs
Challenging combat: with old style aimed attacks a la Fallout
Lots of different skills and attributes affecting almost all questlines
Interesting guilds and backgrounds to choose from
Cons:
Old-looking graphics
Some feelings of being gated sometimes due to missing just one skill point (not enough to not continue the game, but enough to feel a bit annoyed :D)

Community Rating

Average

9.7

22 votes submitted.

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