A raycasting, old school FPS. 20 levels, 3.000 enemies, fast. 6 new weapons, 5 new enemies, original ingame music, good sounds for enemies, weapons, itens and menus.
This is the final screen of the game when I finished the last test. My ingame time decreased... Tonight, I'll try the game again and tomorrow, 01/13/2012, I will publish it. See you next "engine".