Tessellation Desolation is a platforming game that offers a challenging suite of gameplay due to is rolling based mechanics. Characters can only displace themselves based on their rotational energy, which is gained based on the shape of a character. Characters are uniform polygons(with one universally breaking exception) built from congruent shaped triangles; that is their design is of tessellated patterns. A state of depravity has occurred wherein characters with greater rotational acceleration attempt to enslave those seen as "rotational-ly" challenged. Eventually one of these less capable rotating characters, an enraged square, decides they will not submit, and their peers are not obligated to do so either. As a square, the player will have to be cunning to avoid and outwit those trying to be oppressive--using their range to latch onto ledges, and to lead on their enemies--until they have disrupted the new order based around the Circle, a figure with seemingly unlimited power.
New features highlighted in Alpha build of Tessellation Desolation. Also the game is up for voting on Steam's Greenlight!
tessellation desolation on greenlight--now in alpha
A bug when rendering glass has been fixed. This fix allows for support when playing with an integrated GPU.
prototype demo updated with fix
Push and shove to overcome obstacles and foes. New graphics, sketchy music, and revised "push-of-war" mechanics featured in this re-release of the prototype...
new demo now available
I have been correcting and altering some gameplay elements to have a more polished presentation of mechanics in the game. Fixing issues with character...
new build to release soon
I am building a platformer with a focus on interactions from angular momentum. I aim to make difficult levels with some obvious puzzle arrangements as...
pre-alpha platformer gameplay
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