Ternion is a shi-fi action/rpg game, takes place in a distant future, you are a Soldier of !DTA organization. One day, Desert, the capitain of Ternion and leader of !DTA, gets accidentally infected by a virus, created to provide better performance in battle, it was still a prototype and they discovered that causes the destruction of brain cells, and thus leads to madness. His madness causes him to desire the destruction of every lifeful planet of the galaxy, so you, Fushiko and Yuki, start to rebel, going to any length to stop him and save the entire galaxy from a bad fate.

Post news Report RSS Ternion is alive again! Maybe?

I've spend countless hours on Blender and Wings3D, taking advantage of my newest projects, additionally I discovered a program that helped me a lot: MakeHuman. Now I can finally start working on Ternion. I would, if...

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Premise: Unity is a wonderful engine.

Ternion was the first project I ever created with Unity, I think it was 5 or 6 years ago, and when I started to use it I decided to code using UnityScript, the reason why I did so is because I already knew the language (JavaScript) thanks to school and because the name "Unity"Script made me think it was better supported. [cit.]

A few years ago, basically after I stopped development of Ternion, I discovered a program called MakeHuman. It's a program that allows you to create custom humans like on The Sims. The reason why I didn't use it for Ternion is because it was very poor of assets (clothes) and I couldn't just make the protagonist wear loafers and a t-shirt. Things changed recently when I started to collect a lot of clothes and hairs from MakeHuman's community and when, most importantly, I finally learned to use Blender. Blender has the plug-in to make clothes for MakeHuman so it was possible for me to model (or take from older model) clothes or hairs and port it to MakeHuman, this way I could finally have realistic, high-definition and rigged models for Ternion's characters, what I always complained about!

ternion chars 1

I couldn't wait using these new models. A lot of time has passed since the last day I seriously advanced in Ternion, I think it was 2017. In the meanwhile, Unity started making UnityScript obsolete in favor of C#, probably because C# was faster and had more features, I consequentially switched to C# too but, when I re-opened Ternion to put the newest models in the game, I, sadly, discovered .js scripts (that in Ternion was 100% of the code) was not even compiled anymore. The game now is dead.

I don't know if it worth convert every single script to C# (the one controlling the character has 3276 lines) or start all-over. If I'll choose the second option, it's possible I'll do it on another engine. Like UE4. Only for personal revenge.

I'm sad because when I found a way to finally advance, thanks to Unity, all the work I've done is lost. It's not Unity's fault, I should have kept the game updated with latest engine's changes.

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