This is the perfect game to play local co-op with your kid or partner with its entertaining top-down game play and simple controls that a 3 years old can pick up immediately. It is a full effort 3D modernization of the classic Battle City with tons of added features to give it more depth and visual appeal.
High attitude mountain
Desert
Underground crystal mining
Sea high way
Lush jungle
Enemy industrial City
There are 2 types of levels: small ones fit entire in your viewing screen, so that camera is fixed and doesn’t move, this resembles the classic Battle City game play. There are also larger levels in which game camera following your tank as he moves, this resembles more of an adventure shooting type of game play. These 2 types of levels are intersecting each other so you don't get bored of one type.
As you progress through levels they are gradually introduced to more powerful enemies and more power-ups.
Control is very simple to immediately hook you into actions without going through boring tutorials. Controls just include four directional buttons (up, down, left, right) and a single fire button. Your tank movement is restricted to horizontal and vertical and no diagonal movement is allowed. This allows easy and precise control of the tank which is mandatory for fast pace, fun game-play.
Along the main campaign we also have a survival mode where you compete to beat the record scores of surviving endless waves of enemies.
A great emphasis is placed on making great visual as we want this to be a HD experience of the classic game play. We concentrated our best effort on the firing and enemy tank explosion animations as we think these are the two most satisfying actions that the you experiences. When firing, tank’s gun recoils, air shock wave and nozzle fire created. Enemies recoil and exploding when hit. After exploding, tank burning bodies remains. Also the tank movement is also treated well with tank acceleration and braking animation. When moving, tank body goes up and down relative to its treads, this make it looks realistic as tanks move through bumpy terrains.
Tanks leave dust, smoke and tread mark on ground behind.
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To help with new players, we added these (check the screenshots at the bottom of this update)
Improved functionalities for those who can only be satisfied with the best solutions
Bug Fix
Fix "Wait Front" action which sometime failed on the "Pond" challenge.
With this update, we hope the game will be much more enjoyable and less frustrated as some players have felt.
We think we have now done all we can with the game as it is. The concept is very unique and we may revisit it in the future. A recent Google Doodle is very similar is our game and we take great pride in this.
We have now moved on to work on a new game, but if you have any suggestions or comment, please do give us a shoutout on Twitter or Facebook or drop us an email.
We are Thang & Dzung Phung Dinh brothers from Hanoi, Vietnam. During the day, we work full time on for professional movies and video game studios, but...
The perfect game to play local co-op with your friends and partners with classic top-down game play and simple yet dynamic controls. It come with eye-candy...
Hello my friend. Congratulations, your game looks amazing, I will for sure try it! I am also a UDK developer (@udkultimate), and I want to invite you to take a look at my new upcoming game, made in UDK (a modified version which exports the game for PC, PS3 and Xbox360):
Indiedb.com