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You play as Victor Bleddyn. Biochemist and convict of the International Moon Base Jail. But you went through a lot...and except from the awkward lightning, depressions, loneliness and wierd gravity (even with stabilisators) there was this time unloved and without women that slowly tormented you. The 25 years young chemist Samira came closer to you. You fell for her and never asked why she was on the IMS. She had some strong psychosis, and one of them was to kill her beloved ones so they never could leave her. You've been one of her loved ones... she wanted to kill you with a selfmade poisoncocktail she injected you right in the neck. After three months of Coma, you woke up in the infirmary of the IMS... but something went wrong... you where alone ...but not for long. Something is watching you with dead eyes from the dark corners of this hell. Read more in Description!!

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This List of features provides details about Gameplay, Graphics and Soundsettings of this game. Enjoy and please post some opinion/critics or thoughts :)

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-------[Gameplay]-------

Adventure/First Person Shooter
This isn't a typical first person shooter. It is a FPS/ Adventure Hybrid.
All rooms in this game are fully interactive...you can search cabinets, read from computer/terminal screens, use a coffee machine to boil yourself a good mug of coffee, you can even flush toilets.

Most of these features are volontary. You do not need to search every corner of a room to proceed because I didn't want the player to be bored. (I remember me playing point and click adventures and clicking a half hour in an image without finding the damn clue... o.O I do not want this to happen in my game.) However: To Proceed in this games you need to solve problems.

These tasks are usually made the way that the first logical though the player has usually works, even though there might be multiple ways to solve it. For example: You can blast a log open with your shotgun OR you hack it on the right computerterminal OR you find a way around this door. Its up to you.

You'll find PDA's and Laptops you can use to find information on actual tasks. Later in the game you'll also meet NPC's who give you information. The game has a Multiple Choice Conversationsystem and Doom³ like audiologs that help to understand the story. You do not need to read all of that stuff and click yourself through hours of conversations to beat this game...but you CAN do it if you want to.

The Health System
Its a typical FPS Healthsystem. You get wounded, you need to find goodies like medipacks to heal yourself. However, there are plenty of items you can collect and different medical supplies you can find that might have other effects on your character. This was as far as I was able to go with the FPSC engine.

The Combat
You do not only fight Zombielike Creatures in this game, but also enemies with firearms and larger/faster monsters. Ammunition is mostly a rare good and the number of enemies is elevated.
But there are a lot of melee weapons you can pick from your environement. I'm currently trying to find a way around the usual FPSC Guninventory system so the player can swap one melee weapon for another. You should be able to grab pipes from walls, use wrenches you find in toolboxes, a full metal fire axe, a combat knife, a hammer and maybe even Weapon Melee... but until I can say for sure that all these features are bugfree and fully working you need to know that there will be melee fight FOR SURE.
The firearms have a futuristic touch and some features you don't expect from an FPSC Game. There are also some explodable stuff in the maps the player can use for it advantage (or suicide).

Some heavy objects can be picked up and be thrown at enemies.

The Missions
You do never run around in a level without knowing what to do in this game. There will always be NPC interaction etc. to keep the story going and giving clear goals to the player as he proceeds through the moonbase.

-------[Graphics]-------

I guess its already quiet nice for an FPSC Game. There will be more. This game will have a whole lot
of energy/water/fire effects that aren't two dimensional but shader based (without killing the performance). I try to use as much specular and normalmapping as I can to create vivid environements.

The Architecture of the deserted moonbase looks also much less "cubic" as in your usual FPSC Game.
There are always a lot of arches/pipes and flickering lights to keep the mood set.

I will put in as much detail as I can while keeping the game running stable on most recent systems.

You will also be able to customize Resolution and Controls and some other stuff in this game.

Keep an eye on the regular screenshot updates of this site if I got your attention. :)

The game follows its own rules in coloring. It does not use fullscreenshaders. The maincolor is green, a lot of lights, holographic sights, computersystems etc. are green. Blue and orangeish/yellow lights should give a feel of isolation and decay.

-------[Sound]-------

The Game will have the best soundeffects I ever made. Including selfmade ambient sounds and music. I picked up my old guitar and I've been spending some time tweaking some synchronizer settings to give this game a really enjoyable soundtrack. It also has voiceacting!


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werty2517
werty2517 - - 242 comments

:) looking good (:

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