Sword & Scroll is a grand strategy game originally inspired by fantasy book series such as A song of ice and fire with warfare and political schemes constituting the core mechanics. The game has also been heavily influenced by other grand strategy games in particular by paradox and also from 4X games like the civilization franchise. The game is set in a medieval fantasy world where splintered factions, noble houses, fight for power. You take on the role of one of these houses.
Progress report on Sword & Scroll featuring the changes made in the UI, shaders and economic and diplomatic aspects of the game.
progress report #7
Sixth progress report for Sword & Scroll. Focus of this development cycle was a procedural map generator.
progress report #6
Fifth progress report for Sword&Scroll;, detailing the major changes. The focus has been on improving stability, multiplayer, gui and the shaders.
progress report #5
I can finally announce a first public demo in form of the release of the alpha version 1.0.3 of Sword & Scroll!
alpha 1.0.3 release
Progress report on Sword & Scroll development during may. Includes: Saving&Loading, Mac support, Multiplayer(!!).
progress report #4
In this article I would to talk about the progress of the last 20 days and what new features have been added to Sword&Scroll.
progress report #3 - revolts, technology and guilds
Progress report on the three most substantial changes
progress report: laws, ai and porting
A progress report about the game mechanics "Intrigues" and "Spies"
intrigues and spies
Since I added this project to IndieDB I would like to talk about the status of development of this game, that is the implemented features, as well as...
current development progress
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