Super Spike V'Ball meets Paper Toss!

Volleyball with nothing but smashes! Flick your player into the air, and when the timing is right, tap the screen to send the ball flying!

Currently available for Windows Phone and Android!

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Update April 18th, 2014

After months of development, Swipe Tap Smash has finally been ported to Android! It's free to download, so go check out it now!


Big thanks goes out to the team at MonoGame and Xamarin, whose work on bring XNA and C# to Android made this port possible!

But this isn't just a port! I have also fully integrated Google Play into the game. That means you can now challenge yourself to getting in-game achievements, and challenge your friends (and the world) on the online Leaderboards!




So give the game a try, and please let me know what you think! I'm always looking at ways to improve the game. And if you have a moment, please leave a rating on the Google Play store; it helps a lot!!

Version 1.2 and FREE Demo Released - Swipe Tap Smash Dev Update

Version 1.2 and FREE Demo Released - Swipe Tap Smash Dev Update

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Version 1.2 of the Arcade Volley Ball game is out, and includes a bunch of new features, including a free version of the game!

Sneak peak at new game mode - Swipe Tap Smash Dev Update

Sneak peak at new game mode - Swipe Tap Smash Dev Update

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With version 1.1 out the door, work has begun on version 1.2!

New Website - Swipe Tap Smash Dev Update

New Website - Swipe Tap Smash Dev Update

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I have launched the official website for Swipe Tap Smash! I'm new to web development and would love to get some feedback.

Version 1.1 Released, New Trailer, 50% Off - Swipe Tap Smash Dev Update

Version 1.1 Released, New Trailer, 50% Off - Swipe Tap Smash Dev Update

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Version 1.1 has been released and there is a new gameplay trailer to go with it - this and more in this week's Swipe Tap Smash Dev Update

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Swipe Tap Smash
Creator
mhughson
Engine
XNA
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Style
Genre
Arcade
Theme
Sport
Players
Single Player
Project
Indie
Twitter

Latest tweets from @matthughson

Feb 9 2016

RT @Kotaku: Star Wars vs Studio Ghibli (art post) T.co T.co

Feb 7 2016

@OneMoreGameBro @8BitPorn digital picture frame? :)

Feb 7 2016

RT @ShawnElliott: T.co

Feb 7 2016

RT @8BitPorn: T.co

Feb 7 2016

RT @cjacobwade: Artificial "Intelligence" T.co

Feb 5 2016

What I can only assume is a damning review of my game, Dash Maximus, from Japanese blogger matatabi-yasiki: T.co #gamedev

Feb 5 2016

@ricklesauceur Merci Mon ami merveilleux!

Feb 3 2016

@OneMoreGameBro @ADAMATOMIC too low res for #SNES, and even #NES! Game runs at 128x120

Feb 3 2016

BIG thxs @ADAMATOMIC 4 gr8 #pixelart used in Dash Maximus

Feb 2 2016

@FarbsMcFarbs Thanks for the share! I really appreciate it!!

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