"Survivor: Forgotten World" is a First-Person-Survival RPG, set in 1983 and based on Unreal Engine 3. You need to eat, drink, sleep and fight, after your advent upon unknown land. Losing all your memory from your previous life does not help you either, so you have to craft, learn and remember old and new things all again. Things, you thought were not special to have.

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We present progress on our Art and Code, and we search for new members!

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Hello Folks,

We want to share a little of our progress with you, so here is a brief overview:

1. Our Building mechanic works !

You now can place Buildings like Barricades (..) on the ground, In building phase the
Building Ui opens and you can direct the location with the normal player movement,
and even change the rotation.

If you can place it at a spot, it will look green, if you cant, it will look red through shaders.

When it is placed, it will have intervals until its fully build, so you can start building and come
back later to finish. The mesh changes through % done, so we can make the building "grow" in
the process.

Here is the early building Ui where you select your buildings.
It shows 3 at a time, and you can scroll down and up.

There are no Icons yet in case you wonder.

2. The inventory now works

You can select items and use them, you can change the list from general items to weapons
It needs some work still.

3. Weapon slots now work

You can assign a weapon from the inventory and assign them to one of 3 weapon slots,
for fast switching. Select Weapon, Select one of 3 Slot icons, Click "Assign Weapon to slot" and Done!

4. The watch is now usably ingame

The flash interface needs a new design but it works.

5. The Sketchpad

We got a new model for it now, but it needs revisitioning still

6. Talent Trees and Specializations

The Code for these, and other things is now there in its basic state, and
everything is ready for implementing them!

7. A lot of Code improvements

A lot of improvement on many many things has been done

8. Work on the Map

We started building our 2 first Semi-Worlds, the one is more Tropical and the other
more Forest and Mountain-like.

The basic geometry is there, and texturing has begun. Now we add more and more to
the maps until they are at a presentable state.

Here is a very early preview of the second one:

9. Landscape Meshes

We are now starting building more and more meshes for the World.

Here are some Stones by Greg Favre who is working with us now too

10. The Fire Axe

The fire axe is in a pretty advanced state now and already ingame

11. Concept Art

Angelo put another nice piece out, here a Wolf, one of the main enemies in the game.


Ok guys, thanks for looking in here ! Stay tuned for more updates.

Also :

WE NEED TALENTED AND MOTIVATED MEMBERS! TELL YOUR FRENDS !
Level Designers, Modelers / Prop Artist, Texture Artists, Animators and others, just write us!

Link to game: Indiedb.com

Comments
kenny355a
kenny355a

It seems your the only team I know that's really hard at work! I'm excited for this :)

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steathymansniper
steathymansniper

Cool! But what exactly will this game "be"

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FullMetal358
FullMetal358

can we tame said wolfs and use them as pets and or tame two get baby wolfs and use them as food

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alvarofer0021
alvarofer0021

The baby wolfs part will probably not happend becouse it wouldnt fit too well in a survival game but taming an wolf is a idea that will definitly be put in consideration!

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FullMetal358
FullMetal358

yea just putting in more wolf related ideas to try to give more reasons to use the idea
I just realized i have been using wolfs instead of wolves curse you moddb editing system

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Radar11m
Radar11m

looks good

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Khelben
Khelben

you never answered my mail few month ago !

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ShrikeGFX Author
ShrikeGFX

Alvaro got his account hacked and maybe your mail is lost with it :/

Reply Good karma+1 vote
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Survivor - Forgotten World
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Windows, Mac
Developer & Publisher
ORKAAN
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