It took longer than it really should have but by 2050, humanity has finally colonized Mars. The leader of the effort is an entrepreneur named Jeff Murray. Rather than live on the surface of the Mars, People have made their homes deep underground. The city and all its supporting facilities are buried deep down, safe from the inhospitable climate of the surface. Dr. West migrated to Mars recently at the personal invitation of Jeff Murray. Dr. West has been working on important research which he had hoped might lead to a cure for the Alzheimer's Disease. In Subterrain you fill the shoes of Dr. West, the apparent lone survivor of the underground city of Mars. Do what you must to fight, survive, escape, or otherwise amongst limited resources and relentless enemies. Your worst enemy will be your own carelessness...
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Tube system | Locked | |
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Dec 10 2014 Anchor | ||
Idea from Andrew Johnson :
Tube system at the moment is the way to get around the Mars and it doesn't serve anything else. The idea of making Tube system complex enough to make it feel real is one thing, and making sure it is meaningful in terms of game play and time player spends on it is another. We feel that although making a believable world is important, we can't just let players to spend and have to walk around just to make some transit between stations. First, In order to make Tube system more realistic and yet meaningful, the whole station level needs to be much bigger and fill the areas where players will move around with more interesting stuffs. This will make the subs - the levels accessible by the stairs much smaller in comparison, so the subs also needs to be bigger than now. This of course mean more resource for development = less variety of levels or in other expense. Second, We agree that doing the same thing to unlock the departing gate is pretty repetitive. So it would be cool to have some different scenarios per level. Edited by: Saehoon |
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