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Stranded And Bullets

Stranded And Bullets is a new ambitious 2D Sandbox RPG game. The game is going to feature large procedurally generated open worlds, where players can explore, settle, or leave for searching new adventures in space or other celestial bodies. You play as a lonely person, who has landed on a unknown planet far away from its home. You will have to find food, make yourself clothes, build a refugee, whatever you will expect from real survival on a unknown land. You can choose to explore the world you live in and live as a nomad, or you can choose to settle, grow yourself food, prepare your equipment, build vehicles and so on. Other players or NPCs will eventually come and visit you, and you will have to defend yourself, ally, raid and destroy. Eventually you will be forced to leave your home, to move to another location, or you will even be bound to leave the planet you live in. In space you will be able to create your own mobile base, or even a station inside an asteroid. NPC ships will eventually come near your position, be detected by your radars, and you will be able to choose if meet, raid, destroy or leave the strangers. It's all up to you and who knows where you can get and what you will find.

The game is currently in Early Stage, and there are not too much features to show, but there are a lot of
things planned. I'll post weekly updates about it's progression, then eventually demos will be released and
when it's partially ready, it will be released in Early Access.


Current Features:

  • Fully Customizable Weapons
  • Reloading and Ammo System
  • Basic Moving
  • Basic Creatures + basic behaviors
  • First iteration of Hunting
  • Basic User Custom Options
  • Basic GUI (Improving... )
  • Inventory Menu
  • Crafting Menu
  • Crafting Items
  • Save and Load System

Planned Features:

  • Collision Bounds
  • Map Editor
  • Building
  • Material Gathering
  • More Environment Elements
  • New Creatures and Plants
  • Player Needs and Customization

Stuff that will be added in the next updates


Future Features:

  • Procedurally generated open worlds
  • Early Access Release
  • Modding Possibilities
  • Multiplayer
  • Multiple OS Support


Fell free to comment and give any advices. I'm curious on what you think about this project.

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