Take control of an advanced attack helicopter in a bid for corporate dominance. Engage your enemies from a third-person integrated HUD perspective while evading and dodging their return fire, and when things get real rough, regroup and re-engage from your mobile support units.

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Michael Bay-ish

Michael Bay-ish

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Continuing on from the last post, still working on the ten set pieces. Why are these set pieces so important? This explains my reasoning and shows a bit...

Design and Concepts

Design and Concepts

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I've been busy for a while working through concepts and area designs for the main set pieces of Stingray's engagement, aka boss fights. It's slow progress...

IndieCade submission

IndieCade submission

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I concluded my IndieCade 2012 submission over the weekend.