STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems. Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage.

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Some background art for STINGOUT. Produced with Cinema4D.

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These backgrounds are made with Cinema4D. To avoid post production in Photoshop i generated the desired look completely inside C4D, with no need to pimp after rendering. It took a huge amount of hours but now im really fast in building rooms like these.


And here you can see them in the game:


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STINGOUT
Platforms
Mobile, iOS, iPad
Engine
Box2D
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Stingout.com
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