Still Here is an indie game of suspense, drama, platform and puzzle created by an amateur game designer Telmo Lourenço. Description: Your girlfriend dies and you had no chance to say how much you liked her.You are a character who is depressed due to the death of his girlfriend. Unfortunately you dies after an accident. Throughout the levels you will find puzzles (find the 3 magic cubes that are situated in the scenario where you died) and some platforms (Levels and symbolic objects
"Still Here" is not a very good game. The premise of the game was kind of interesting but nothing of that is reflected on the actual game or gameplay. It basically has nothing to do with the story that was explained in the intro. The actual game is a completely different thing from that. Instead the focus of the game is to solve puzzles but one cannot call puzzle the act of finding 3 cubes that are in front of you... What is the point of having cubes that the player must collect? Is this a metaphor to hell / death?
I was unable to finish the game because of some horrible sliding platforms that where completely removed from the context of everything.
Besides that, the visual aspect of the game is not very good, at all. Even though there is not much to load, the game does have some enormous loading times.
The best part of this game is actually its music, most of the time.
This is a pretty pessimistic review but I can't really say anything good about the game but it definitely does not deserve a 8 out of 10.
I have just recently beat the game, it was short and the idea of the story line is good, but does leave quite a bit to the imagination. I wish the story line had a little bit more to it, than the way it had just kinda ended. Some of the problems in the game, has been some lack of directions on certain parts. I have noticed 1 of those directions were written in a different language.
There has been a part or two, where you just randomly get stuck, and no jump button to get out. There is a lack of sound to the game as well, no footsteps,outdoor sounds. Just the music playing. The other problem was the cube when being picked up, could go through any wall long as it is being held by the character. Which could be a problem at times, when you miss the train. And to backtrack a little the story line, does not explain why, you are in the world you are in, and why you are having to collect certain momentos.
But not all parts of the game was a bad experience, I did enjoy the music. It went rather well, for the theme of the game. The story itself is original, none that I have played anyways. I have always found it to be enjoyable to collect items that represent importance to your personal character. The fact this was made in "Blender," has shown just how much the game engine itself has improved over the last few years. The game does represent some strong points for Blender, I for one have enjoyed playing this game, I just wish it was longer, with more to the story line, instead of ending it the way it did.
With all that being said I would like to give this game a higher rating, but due to some of the in game problems/story it will receive a 6/10, this game is worth playing. Further note I can tell there was some time/thought put into this game, and deserves more investment in it. The author should be proud of his first game, as always in the game industry it is always important to finish what you start, no matter how bad it can get.