Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!Story CampaignThe population of the harsh desert planet Kwalasha needs our help. Their daily lives of hard work in the mining industries has been disturbed by a new danger that they cannot face alone: the Arachnid.

Description

My Version of the game))) Hope You like it... Do YOU want to know more?

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Are YOU doing Your Part?
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LeoLaski Author
LeoLaski - - 102 comments

Looking forward For feedback))) Anyway - this mod is meant to be palyed on Brutal (Challenging - MINIMUM!!!)

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ahmadhadri1234
ahmadhadri1234 - - 36 comments

First of all, THANK YOU SIR!!! Cant wait to try it out. SEcondly, what happen if i play on normal or lower?

Also, can you give some guide on how to install this mod. Tq in advance and really2 appreciate it.

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LeoLaski Author
LeoLaski - - 102 comments

To install the mod - simply go to Game idrectory\Starship Troopers Terran Command\Starship Troopers_Data\StreamingAssets\Data and unpack "Abilities" and "Units" files into there (don't forget to backup a copy of origional files - just in case)
As for normal - You'll simply find it funny, but easy adventure (Still - ypu'll need to look out for your unit's safety)
As for lower than normal difficulties - it'll be WAY to easy to pass...
After all this mod was made to make the geme more lore accurate (in number ot troopers... after all: in the first movie federation lost 100 000 in an hour - you wouldn't have the numbers by default... bug's numbers are encreased as well))) and more logic: lets be fair - Morita MkI SUCKS!!! And that causes unnesessary casualties.
Main idea of this mod: what if - the Federation learned a lesson of Klendathu and upgraded it's arsenal to make MI more effective?... After all - it's goal is to Win agains the bugs - no to Wage unending war just to wage unending war... It's not WAAAAGhammer 40000

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LeoLaski Author
LeoLaski - - 102 comments

Basically i've come with this idea after playing "Federaciagrad" level on brutal for couple of times: in the first minutes you could lose just because units, given to you, are Way too weak to do their job

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ahmadhadri1234
ahmadhadri1234 - - 36 comments

hahaha, okay. Understood sir

Thanks again. keep up the great work! For the Federation!!!

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LeoLaski Author
LeoLaski - - 102 comments

Update:
Returned MkII rifles to heavy troopers to prevent crashes caused by grenade barrage and added 2 more troopers to the squad
Replaced Marine's MkII rifles with MkIII
Empty supply depot's are providing 2 supply on capture

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LeoLaski Author
LeoLaski - - 102 comments

Check Main description for updates)))

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LeoLaski Author
LeoLaski - - 102 comments

Lookig forward for feedback from Modders - let's discuss and develop the game... Check my changelog (Morita MkIIIX rifles for Sniper team - Works... Power Suited Sniper team for Lv3 Fleet Liason - Works... MkIII Upgrade for rifleman squad - works, with one exeption - in the first mission Delta IV's Base gate does not open (Still trying to figure out the problem...))

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raptor6_5221
raptor6_5221 - - 3 comments

how do i start base building? i've already press right shift+S, nothing happend

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LeoLaski Author
LeoLaski - - 102 comments

Ughhhh... One More Thing: Some units (after being Upgraded to better weapons) have some dull abbillities - IGNORE EM!!! (I'll look onto it later)
One More thing - most of the units are, now, lead by female leaders)))... if you Don't like it this way - feedback me: I'll give a version without that stuff...

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