Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!
Starship Command 2 Build for September 26th, 2017 Turrets, nebulas, planet rotation and more!
Final alpha build for Starship Command 2 introduces death!
July 23rd, 2017 - Interiors! Ship Boarding!! Ship Capture!!!
New build includes major AI improvement to power usage. Battles are far more active and difficult!
Bug fixes, camera options and more in the new build.
New build introducing asymmetrical hulls, weapon charge indicators, crash logging, bug-fixes and more!
New build introducing missions for March 3rd, 2017
New build includes captain, hull and planet naming, advanced sub-system control, comms and more.
New build improving combat, empire farming, quality-of-life, and more.
Combat is introduced in this release of Starship Command 2
Fixed a few bugs, included crashing when buy hulls & weapons. And major performance improvement when processing empires.
Weapons, shipyards funding and more in the early alpha build for November 25th, 2016, 4:06 p.m.
Improved method of empire expansion and ground work for all ship components.
FTL Drives and more in the early alpha build for October 29th, 2016, 2:47 p.m.
Urgent bug-fix for Starship Command 2 (fixes infinite looping)
Major update today for SsC2! Shipyards are now in place and more!
Early alpha build for October 15th, 2016, 7:59 p.m.
A tool to view & generate Starship Command 2 hull config files
An early preview of Starship Command 2's procedural hull generation.
Early alpha build for October 5th, 2016, 1:15 p.m.