Version 1.2 updates:
- Colored lighting
- Brightness/Contrast control (F3 - F5)
- Upgrade armor now also has Upgrade +5, +10 and +20 buttons.
- Proper ammunition counter on the character portrait, it now shows the number of AmmoPaks left (not BatPaks as it used to) - the small number - and the number of rounds left in the current AmmoPak - the big number.
- Weapons rebalanced, AmmoPak capacity increased x3.
- New Ammo Locker (found in Alpha Mission).
- Trooper perks/skills now also listed on basic trooper sheet (WiP)
- Weapon mods renamed to reflect their purpose.
- Concussion grenade configuration
- Explosive crates and other props
- Props may now be targetted by troopers via the context menu, in order to damage or destroy them. Many props aren't destructible yet but can be brought into a state of disrepair (if it doesn't go away after 99% damage, it's indestructable). ATM this is only useful with targetting explosive crates but expect puzzles and other stuff related to destroying or damaging props.
- Some grenade configurations may be laid out as proximity mines.