Developed by Blizzard following the sucessful WarCraft series, Starcraft is undoubtably one of the most innovative and popular RTS games to hit the market. Introducing for the first time three races all completly unique yet perfectly balanced, this made for some fantastic gameplay with zergling rushes, to siege tank massacres. With starcraft having such a cult following there are bountiful mods available from simplistic character changes to new scenarios, and challenges to face. The fact that Starcraft has been game of the year sums up just how good this game is, so crank it up if you are not already playing it!
This file contains the four Starcraft Mod Tools used in this tutorial. These files include: Arsenal III by King Arthur For the beginner or advanced custom designer, arsenal III is essential. Arsenal III edits StarCraft's primary data files, also known as DAT files. DAT files control all of the basic stats, such as units health, weapon damage, and build times, as well as some of the more complicated stats such as whether a weapon homes in on its enemy, or whether a unit will cloak nearby units like the arbiter does. You'll need this program in almost every custom you make. MPQDraft 1.01 by Quantam This program is so essential to modding that you're not a custom maker if you don't have a copy of this program. MPQDraft will temporarily apply a custom created in the MPQ format to one session of StarCraft. It also lets you create your own standalone EXE that will let non-custom makers run your mod just by double clicking on your EXE. WinMPQ 1.62 by ShadowFlare Creates, adds,...
This file contains the four Starcraft Mod Tools used in this tutorial. These files include:
Arsenal III by King Arthur
For the beginner or advanced custom designer, arsenal III is essential. Arsenal III edits StarCraft's primary data files, also known as DAT files. DAT files control all of the basic stats, such as units health, weapon damage, and build times, as well as some of the more complicated stats such as whether a weapon homes in on its enemy, or whether a unit will cloak nearby units like the arbiter does. You'll need this program in almost every custom you make.
MPQDraft 1.01 by Quantam
This program is so essential to modding that you're not a custom maker if you don't have a copy of this program. MPQDraft will temporarily apply a custom created in the MPQ format to one session of StarCraft. It also lets you create your own standalone EXE that will let non-custom makers run your mod just by double clicking on your EXE.
WinMPQ 1.62 by ShadowFlare
Creates, adds, views, extracts and updates files from MPQs. It also provides more options for power users, such as which compression algorithm to use, how much compression to apply, as well as flushing an MPQ and maintaining listfiles. Best of all, this is all done using a graphical interface. No other MPQ archiver compares. If WinMPQ doesn't start, try going to ShadowFlare's page and install the required runtime files for WinMPQ. If you are going to be looking at StarCraft's official MPQ quite a lot, you should also get UED77's listfile to resolve the names of the files WinMPQ does not recognise.
MPQ Compactor by BSTRhino
This program is designed to save you time when making your MPQ customs. Take a folder, drag and drop it onto this program, and within a few seconds the MPQ Compactor will have finished compiling all the contents of that folder into an MPQ for you. It will even run MPQDraft and execute your patch if you have MPQDraft.exe in the same folder. With this program, making customs is effortless.
Requires WinMPQ and Windows Script Host 5.6. To download this, choose the operating system you use: Windows 98, NT 4.0 and ME or Windows 2000 and XP.
Make sure you have run WinMPQ at least once before using the MPQ Compactor. WinMPQ registers itself on its first run and this is necessary for the successful operation of the MPQ Compactor.
After open WinMPQ error: ........VB40032.DLL not found...................
VB40032.DLL downlad - Dll-files.com
Visual Basic 4 this
what do you do after you go there?
help cant load or register comdlg32.ocx
I keep getting an error with WinMPQ it says
Can't load (or register) custom control: 'MSCOMCTL.OCX'
Anyone know how to fix this ?_?
i keep getting runtime error 53 any one know why???
Help PLEASE! MSCOMCTL.OCX! Where we can have this file???
Get MSCOMCTL.OCX here >> majorgeeks.com/faqshow.php?id=8 This page has the file and tells you where to put it. It worked for me but of course I take no responsibility if you get a virus or something from it. Also VERY IMPORTANT YOU MAY NEED TO RUN IN ADMINISTRATOR MODE.
Thank you for the help Nephilim ^u^
(Now I gotta figure out how to make a "Bunker Tank" XD)
(Anyone know any Good Starcraft Modding Communities/Forums???)
yayski
tnx artemka
tnx too nephilim
Español:
Hola, tengo un problema a la hora de compilar el archivo a formato MPQ, por algún motivo me sale un error y dice que no encuentra el archivo MPQCompactor, quisiera saber cual es el problema, uso windows 7, y tengo STARCRAFT con su expansión originales, entonces cual es el problema para compilar, o que requiero para que funcione el programa, gracias
He hecho todo lo que dicen las instrucciones pero no logro hacerlo funcionar.
English:
Hello, I have a problem when compiling the MPQ file format, for some reason I get an error and says it can not find the MPQCompactor, I wonder what the problem is, i use Windows 7, and I have an original STARCRAFT and its expansion, then ¿what is the problem to compile?, or required file to operate the program, thanks
I've done everything the instructions say but I can not make it work.
Sorry for my bad english.
winMPQ wont open because VB40032.DLL could not be found. What do I do?
Nevermind. I'm a moron. Just saw the post explaining.
I went into winMPQ and opened up patch_rt.MPQ to find the arr/units.dat. All that appears is a long list of things all entitled ~unknowns\unknown_ followes by a long number.