Allows your characters clothes to differ depending on the class.
Readme File:
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KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
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AUTHOR: JCarter426
EMAIL: bbbrassil-at-gmail-dot-com
NAME: Class-based Clothing
CREDITS: memarik (at LucasForums) for the idea
FILENAME: ClassClothing.zip
FILE SIZE: 1.67MB
DATE RELEASED: 03/19/08
CLASS-BASED CLOTHING
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CONTENTS
1. Installation
2. Description
3. File List
5. Bugs
6. Permissions
7. Acknowledgements
8. To Contact Me
9. Disclaimer
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1. INSTALLATION
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Step 1: Extract the zip file and copy the six .tga files to your Override folder. If you do not have an Override folder, make one.
If you don't have an appearance.2da file in your Override, skip the next step.
Step 2: If you already have an appearance.2da file in your Override, you'll have to do some .2da editing. First, I suggest you make a backup of your file, for easy uninstallation, and in case you run into a problem. Anyway, it's not that difficult; just open up the one in your Override and change lines 91-180, column "texb" to match the entries in the one included with this mod.
Step 3: Enjoy!
To uninstall, simply remove the files from your Override folder. If you edited the appearance.2da file, undo those changes, or replace the file with the backup, if you followed my suggestion ;).
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2. Description
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This mod is simple. Remember how in K1 your player had different clothes depending on his/her class? Well, in K2, your PC gets the same clothes no matter what the class. Yet in the character creation screen, it appears that each class has a different clothing appearance. What this mod does is restore the different clothing for each class.
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3. File List
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appearance.2da
N_CommFL01.tga
N_CommFM01.tga
N_CommFS01.tga
N_CommML01.tga
N_CommMM01.tga
N_CommMS01.tga
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5. Bugs
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None that I am aware of.
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6. Permissions
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You may use this mod however you see fit--post it on your site, include it in your own mod,
hand out pamphlets--whatever. Just be sure to include a link to the original mod, and credit me, JCarter426, in your readme.
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7. Acknowledgements
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Thanks to Fred Tetra for his fabulous KOTOR Tool, and memarik for the idea.
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8. To Contact Me
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If you have any problems/questions/comments, email me at the address at the top of this readme (just don't send me spam :P).
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9. Disclaimer
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.