In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.

Description

Darth Traya, Lord of Betrayal, as seen in Knights of the Old Republic II, ready to use in EaW FoC.

Preview
=TMOD= Darth Traya Model
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Admiral-Ash
Admiral-Ash - - 1,810 comments

Unless you're already considering it, you should do a Darth Malak model. There's already a Bastila and Revan, Malak is all that's missing.

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-Kenobi- Author
-Kenobi- - - 28 comments

I already have a Darth Malak model. I'm currently working on the movement anim.

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StephenG2014
StephenG2014 - - 786 comments

Do u do requests? What about Jedi Master Thon, the Dinosaur Jedi who used telepathy similar to this animation to wield sabers? from the Krath era?

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-Kenobi- Author
-Kenobi- - - 28 comments

What i actually do is to transform existing models into EAW FOC. So i need an existing Blender model of the units you want.

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StephenG2014
StephenG2014 - - 786 comments

Hey i implemented your model into a mod of mine, but upon spawning, her lightsabers are floating in mid air, is this normal, how do i fix her lightsabers in the xml?

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-Kenobi- Author
-Kenobi- - - 28 comments

In my mod i had no trouble with the animations. The lightsabers are properly hovering in front of traya when i tested the model.

So i think the .xml is the problem.
Maybe you should remove the holster_weapon or the Land_Model_Anim_Override_Name phrases.

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