A 3D space combat game blending realistic simulation with arcade stylings. Command capital vessels from short-range attack ships to massive dreadnaughts, use zero-g physics to perform complex maneuvers, and unleash torrents of high powered weaponry to destroy your enemies.
An AIAD Destroyer should be easy prey for EMPOL's Vegas Class missile cruiser. It's not like the robots can reprogram missiles to fly back at their sender. *awkward pause*
nice!
Wow, I really like this. The ship designs and graphics, the physics, the holographic tactical interface - all looks great. Did that ship really just send your own missiles back at you? I guess it's kinetics of beam weapons only...
Glad you like all of our hard work. Alex has definitely done some stellar work with the ship designs!
Rotating the camera should be smoothed some, seems really jerky. Would give me a headache if i was playing it.