Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
This Klingon fighter concept was originally designed by Andrew Probert for Star Trek: Phase II. We have recreated it from his sketches and renders for use in Excalibur. The Quv'leth sports twin disruptor cannons, with a low rate of fire but high damage. Squadrons of these fighters are used by Klingon space stations and fleet groups for patrols and defense.
Posted by markdw on Jun 19th, 2011
This Klingon fighter concept was originally designed by Andrew Probert for Star Trek: Phase II. We have recreated it from his sketches and renders for use in Excalibur. The Quv'leth sports twin disruptor cannons, with a low rate of fire but high damage. Squadrons of these fighters are used by Klingon space stations and fleet groups for patrols and defence.
Cool. :D
Mini-BOP :D
sweet.